Worms Wiki:Manual of Style

''Please note: This Manual of Style is currently not in effect. It should be completed first. Please use the talk page of this article to suggest changes.''

The Worms Wiki's Manual of Style will guide editors on creating, editing and maintaining articles. It should always be used as a reference while editing.

Starting an Article

 * The first sentence(s) of each article should give a brief definition of the subject, with the name of the subject written in bold.

Titles & Game Names

 * Game names should be italicised. Shorthand titles should be avoided if possible, initials should be avoided at all times as there are too many games with similar initials.


 * Album titles should be italicised and song titles in "quotations".

Spelling & Grammar

 * Users are free to use either UK or US English. In case of an editing dispute, UK English will be the preferred form of English, since the Worms games are developed in the UK. User pages, talk pages and blog posts are excluded from this preference. The writer can choose any form of English on these pages.


 * "Worm" (along with "Worms", "Wormer", "Worming", etc.) must be capitalized at all times as it is in most Worms games, along with every weapon/utility name and some other common nouns such as "Sheep" and "Crate".

Incorrect: With a bazooka in hand, he aimed down at sight...

Correct: With a Bazooka in hand, he aimed down at sight...


 * Articles should be written in the third person.

Incorrect: You can set the timer by pressing a number between 1 and 5.

Correct: The player can set the timer by pressing a number between 1 and 5.

Dates
Date should be written as "dd/mm/yyyy".

Incorrect: It was released in August 5, 2005 for PC, and October 4, 2005 for the PlayStation 2.

Correct: It was released in 5 August 2005 for PC, and 4 October 2005 for the PlayStation 2.

Trivia
The "Trivia" section should only include notable information that doesn't fit elsewhere in the article, not speculation or opinion. If something in "Trivia" would better fit another section, it should be moved.

Wiki-linking
Wiki-linking should only be used on the first mention of a title, phrase or word in an article. Wiki-links on plural words should be done like the following example: Bazookas, Banana Bombs and Grenades. This will automatically turn into: Bazookas, Banana Bombs and Grenades.

Signing posts
Normal edits should not be signed, while talk page edits should always be signed. Signing can easily be done by writing ~ at the end of your post.

Page specific
The following information will guide editors on how specific articles should be made up.

Videogame Infobox

 * Pages should start with a VideogameInfobox (Infobox/game). This includes:
 * The name. This should contain the name of the game in italic, including the small desktop icon concerning the video game, using the following code:  IMAGENAME.PNG . If not specified, the name will be automatically set to the name of the article.
 * An image. The preferred image is of the CD/DVD box-art, which includes the logo of the game. If not available (with a mobile game, for example) then an image of the logo should be used. In case of different versions of box-art (PC and Nintendo DS, for example), then the PC version is preferred. In any other case (with an Xbox 360 and PlayStation 3 game, for example), then the box-art which was added first will be kept.
 * A caption accompanying the image.
 * The developer section, which should state the company/companies who developed the game. In case of multiple developers on the same platform, all of them should be mentioned using commas. In case of multiple developers on different platforms, then the name of the company should be mentioned, after which the platform is mentioned in between parenthesis.
 * The publisher section, which goes by the same rules as the developer section. See above.
 * The platforms section, which should list the platforms on which the game has been (or will be) released. Each platform should have its own line.
 * The release section, which should show the release dates of the game on different platforms. First, the platform should be mentioned in bold, after which the release date for that platform follows on a new line. Platforms with the same release date can be mentioned on the same line separated by commas. Dates should always be mentioned in "dd/mm/yyyy" format.
 * The rating section, which should list all age-specific ratings applicable. Each rating should have its own line.
 * The genre section, which should inform the reader about the genre of the game. In case of multiple genres, they should each have their own line. Usually, the Worms genres are "turn-based strategy" and "artillery".
 * The latestversion section, which shows the latest updated version number of the game, preferably with a release date of this update.
 * The website section, which states the official website of the game.
 * The updates section, which provides information on where the latest updates can be obtained from. This is preferably an official website, instead of a third-party website.

Intro
The first section of the article should be the intro. This section starts with a line that states the genre(s) and the developer. This section will also include names of game collections or game packs in which the game is included (if applicable). Furthermore, it includes a small summary of release dates and platforms. It should also include key points which state what is new within this game, compared to the previously released title. The section should mainly focus on making the reader enthusiastic about reading the rest of the article. This section does not have a header.

Game-play
This section informs the reader of what the game is about. There should be a small summary of game-play and objectives within the game. The main focus should be on aspects which are new or different in this game, compared to previous games in the series. Subsections could be included providing the reader with information about different sorts of game-play which are available within the game (different Game Style). Another subsection could link the reader to the main article about the missions within the game (if available).

Weapons & Utilities
This section lists all weapons and utilities, preferably in three columns. This section starts with a level-3 header announcing the list of weapons, after which the list of weapons follows. The list of utilities should have its own level-3 header. This means that weapons and utilities are NOT in the same list. All items should be wiki-linked. Since every article should only be linked to once within an article, wiki-links in this section should get prioritized. Weapons/utilities which are only available if the player owns a certain DLC, should be given an asterisk (or two asterisks, for the second DLC, and so on). After the list of weapons and utilities, the meaning of the asterisks should be provided.

Downloadable Content
This section includes sub-sections about downloadable content (or DLC) that is available for the game.

Reception
This sections informs the reader of how critics and gamers responded to the release of the game. Scores on websites such as MetaCritic can be mentioned.

Awards
This section lists the awards the game has won. If none, then this section should not be in the article.

Trivia
This section uses bullet-points to list all interesting facts about the game which do not fit anywhere else within the article.

Gallery
This section lists pictures and videos (trailers) about the game. Pictures provided by the developer/publisher should be prioritized. Each item should have a proper description (e.g. Trailer #1 for Worms Examplewars)

Templates

 * Finally, the article ends with the template "Template:Videogames". This section does not have a header.

Weapon Infobox

 * Pages should start with a weapon infobox (Infobox/weapon) for weapons, or a utility infobox (Infobox/utility) for utilities. For the utility infobox, see below. The weapon infobox includes:
 * The name of the weapon. This section does not have to be filled, as it defaults to the name of the article. Only fill it when the name of the weapon differs from the name of the article.
 * An image which shows the weapon.
 * A caption below the image. This can be used to describe the image. This will be italic by default.
 * The type of weapon. How the weapon behaves when used. Generally accepted values for this parameter are "Launched", "Hitscan", "Dropped", "Melee", "Aerial", "Global", and "Special" (which is a catch-all term for anything not covered by the other values).
 * The range of the weapon. Describes how far the weapon can be effective E.g. Long range, melee, whole map, etc.
 * The damage of the weapon. This will show the maximum amount of damage this weapon/utility can do to a certain Worm. If it concerns a multi-shot weapons (e.g. Shotgun) or a cluster weapon e.g. [[Cluster Bomb, then the damage per shot or cluster will be between parenthesis, describing the amount of damage. Abbreviations for games/generations may be used here when the damage differs over games/generations. Values should be stated as xx HP. E.g. 10 HP, 100 HP or N/A when no damage is possible.
 * The hits of the weapon. This shows the maximum number of times the weapon can hit/number of times the weapon can be used per turn.
 * The effect section, which informs the reader in a single or few words what this weapon does. These are additional properties the weapon possesses, including special effects which occur when it is used. E.g. Explosion, Digs through terrain, etc.
 * The games section, which lists all game this weapon has appeared in so far.
 * Last of all, the sections: gravity, wind and electro. These sections inform the reader of whether this weapon is affected by gravity, wind or Electromagnets. Each of these sections should be specified with an 'y' for yes and a 'n' for no. Default values are: gravity = y. wind = y. electro = n. If the weapon conforms to a default value, then this value does not have to be specified. If you are not sure about the values, the leave them to their default values, and inform other editors about this on the talk page of the article.

Utility Infobox

 * Pages should start with a weapon infobox (Infobox/weapon) for weapons, or an utility infobox (Infobox/utility) for utilities. For the weapon-infobox, see above. The utility infobox includes:
 * The name of the utility. This section does not have to be filled, as it defaults to the name of the article. Only fill it when the name of the utility differs from the name of the article.
 * An image which shows the utility.
 * A caption below the image. This can be used to describe the image. This will be italic by default.
 * The usage of the utility. What the utility is used for (offence, defence, movement, etc.).
 * The effect of the utility. This is what the utility actually does.
 * The controls of the utility. This is a description of how the utility is activated and controlled (immediately on crate pickup, click location on screen, consumes turn, etc.).
 * The range of the utility.
 * The games in which this utility appears. The games should be listed below each other.

Intro

 * The first section of the article should be the intro. This explains the basic uses for this weapon/utility, when it first appeared and should mainly focus on making the reader enthusiastic about reading the rest of the article. This section does not have a header.

Description

 * The description will describe exactly what the weapon/utility does, how many damage it can deal and what it can/should be used for.

Wormopedia entry

 * If available, this section quotes the Wormopedia. Since this will be a quote, the BigQuote template should be used.

Fortopedia entry

 * If available, this section quotes the Fortopedia. Since this will be a quote, the BigQuote template should be used.

Other* description

 * If available, this section quotes other official entries/description on the weapon. Title should be renamed appropriately (e.g. if it contains a description by Team17, rename the header "Team17 description"). The BigQuote template should be used.

Appearances

 * This section consists of sub-sections about each generation of games in which this weapon/utility appears. Each sub-section should inform the reader about generation-specific changes for this weapon/utility.

Tips & Tricks

 * This section contains an enumeration of tips and tricks on how to get the best out of this weapon/utility.

Trivia

 * The trivia includes interesting facts about this weapon/utility which do not fit anywhere else in the article.

Gallery

 * The gallery shows pictures of the weapon/utility in action in different games. Each picture should include a description which states the game in which the picture was taken.

Templates

 * Finally, the article ends with templates of generations which include this weapon/utility. This section does not have a header. Examples are: Template:1stGenWeapons, Template:2ndGenWeapons and Template:3rdGenWeapons.

Missions
Articles regarding a mission in a game should be named: 'Full gametitle/Mission name'. Examples would be: "Worms Examplewars/Campaign Mission 5" or "Worms Reloaded/Bonus Mission 1". The main uses for these articles would be to inform the reader about the mission and to guide the player to a successfully completed mission.

Mission Infobox

 * Pages should start with a mission infobox. This includes:
 * The title of the mission. This does not include the name of the game.
 * A screenshot overview of the mission, when available.
 * The type of the mission. Examples are: Deathmatch, Puzzle and Race.
 * The difficulty of the mission. Generally speaking, earlier missions tend to be easier than later missions.
 * The number of friendly Worms available to the player, or assisting the player.
 * The number of enemy Worms who tend to eliminate the player.
 * The landscape type. Examples are: Hell, Manhattan or Museum.
 * The enemy teams. This includes all names of enemy teams. Each team gets its own line.
 * The reward. In some games, like Worms Reloaded, the player gets coins to use in the shop for completing the mission. If the game in question does not feature such rewards, then this section should be left out.
 * The bought in shop? section, which informs the reader of whether this mission should be bought in the in-game shop before it can be played. If the game in question does not feature this option overall, then this section should be left out.
 * The game section, which names the game in which this mission exists.

Mission Navigation

 * Pages should include a mission navigation template, which includes:
 * The title of the game in italic.
 * The full list of missions from said game, with a link to each one.
 * The previous mission, a link to the page of the mission unlocked prior to the one on the article. If it is the first mission in a game, fill this section with "None".
 * The next mission. a link to the page of the mission unlocked after completing the article's mission.
 * The current mission, in bold.

Intro
The intro gives the reader a very small summary of the mission. The main focus here should be on new things or mechanics in this mission, which have not been seen in previous missions. It could also mention, for example, that this mission can only be played with a specific Class. This section does not have a header.

In-game description
This section quotes the in-game description of the mission. Since this will be a quote, the BigQuote template should be used.

Criteria
This section describes the criterion necessary for the player to achieve specific ranks on missions. It is mainly used for the classic games missions, and should not be included if the player may only win/lose. This section should also include the mission differences between each criteria. Example:

Gold
Finish on the first try

Silver
Finish on the second try. You start with 3 additional Girders.

Bronze
Finish on the third or subsequent try. All enemies' HP are reduced by 50 points.

Guide
This section provides the reader with a walk-through of the mission. It should describe how this mission can be completed.

Inventory
This section uses bullet-points to list all weapons and utilities available in the mission. After the mention of the weapon, the number of times this weapon can be used should be mentioned within parenthesis and in italic. Examples are: (1x), (5x) or (infinite).

Crates
This section lists all the crates and its contents that are present during the start of the mission. You should also list any noteworthy crates will appear later on. Example: An Armageddon Crate will appear on the right part of the map on Turn 3.

Tips & Tricks
This section uses bullet point to list all tips and tricks which can be used for this mission. This section should only include information which would not fit anywhere else in the article.