Fire Punch

Description
The Fire Punch is a cousin to the Dragon Ball weapon. When used, your worm ties a headband around its head and leaps straight up into the air, doing damage to whatever its fist encounters, as long as it is a worm (carving through terrain on the way). The terrain-carving feature can be useful in the escape of enclosure. It deals a damage for up to 30.

Using the Fire Punch
You must stand very close to an enemy worm, and then simply press the Fire Button to execute the attack.

CONCRETE DONKEY, LIKE A MANIAC MULE, IT FALLS FROM THE SKY, TURNS YOUR WORMS TO PIE.... CONCRETE DONKEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Tips & Tricks

 * Like with the Dragon Ball, this is a 'safe' attack that will not harm your worm (although doing a Fire Punch when there's a Mine above you would certainly be unwise).
 * You can use Fire Punch to attack enemies above, or push them further into the water (use Prod if Fire Punch is limited, only if the enemy is near to the edge).
 * Use Fire Punch to bring your enemies into the firing range of Sentry Guns or make Mines explode. That way, you can deal higher damage without the worry of collateral damage. You can also launch Mines into the air using Fire Punch, but this is risky - you have to come close to them and they can go off when still close to you.
 * With backflips, a well-timed Fire Punch can allow you to reach areas that would not be accessible otherwise.
 * In Worms 3D, if you are standing underneath land, then it is possible to make a hole until you get to the top of the land only if you have the indestructible terrain turned off.
 * in 3D Worms games such as Worms: Ultimate Mayhem, punching an enemy while they are standing near a tall or short wall will activate a glitch which make you punch them twice or more, resulting in the "Sun-Punch Combo".

Trivia

 * The Fire Punch weapon is a reference to Street Fighter's Ken's special move, the worm will leap up and yell "Shoryuken" as Ken does.
 * In Worms 2: Armageddon, the sound of the Fire Punch is "Padorkid".
 * If you jump and use the Fire Punch, you will stop moving. This is useful if you have jumped too far or off a cliff, so it can stop you falling. However, this wastes a turn unless you hit someone.