Indian Nuclear Test

The Indian Nuclear Test is the ultimate poison weapon. It causes the lower half of the landscape to drown into the water, and the weapon also causes radiation which makes every Worm lose 2 hitpoints per turn.

Indian Nuclear Test on Wormopedia
''That glow in the dark feeling. '' The Indian Nuclear Test is a weapon that when used makes the water rise quite a considerable amount. Not only that but it will also make each Worm on the landscape ill. This means five health points reduced from each Worm per turn. Remember if your Worms do get ill they can be cured easily by collecting a health crate.

''Make sure you have none of your troops anywhere near the water level as this is the danger zone when using the Indian Nuclear Test. It's also a good idea to try and get quite near to a health crate before you unleash the Indian Nuclear Test so you can immediately cure yourself the next turn.''

Tips & Tricks

 * This weapon is highly effective if the opponent's worms are dug in or standing on low ground.Weap_thre_9.gif
 * If enemy's worms are on low health (50-0) the radiation is effective as in the end it causes the worms lose their hitpoints to 1. Be careful, because the radiation also affects your worms.

Nuclear Strike and Nuclear Bomb
In Worms Forts: Under Siege, the Nuclear Strike is similar to the Indian Nuclear Test. The only exceptions are that it only affects on your enemy's team and it doesn't raise the water. There is also the Nuclear Bomb from Worms 3D, which poisons all Worms (except the Worm who used the Nuke) and raises the water. A large, green mushroom cloud can also be seen, far from the landscape.

WF:US Tips & Tricks

 * This weapon is highly effective if the opponent's worms are dug in or standing on low ground.
 * If enemy's worms are on low health (50-0) the radiation is effective as in the end it causes the worms lose their hitpoints to 1.