Classes

Classes were first introduced in Worms: Revolution. Each Class has strengths and weaknesses as well as pitched voices. Players can mix and match them in any order. They later reappear in the upcoming Worms: Clan Wars and Worms 3 for iOS.

Soldier
The main class throughout the series. The Soldier is a balanced worm meaning no strengths or weaknesses, but they can mannually detonate grenades in Worms: Clan Wars. Players automatically start with a full team of soldiers. Their voices remains unchanged.

Heavy
The Heavy is a large and bulky worm. They move very slow and cannot jump very far. The heavy can however fling worms great distances when using a Baseball Bat or Fire Punch and cannot easily be launched into the air from weapons. Another drawback is when using the Jet Pack it moves slowly and runs out of fuel very fast. Heavies have a low pitched voice.

Scout
The Scout is a small worm. Scouts can move faster, jump further, fly great distances with the Jet Pack and fall down large gaps without trouble. However because of their size they are easily flung when hit with weapons which caution is advised when near the water or other hazards. A unique ability is that when using a Blow Torch scouts can create a hole where other worms can't fit through. Scouts have a very high pitched voice.

Scientist
The Scientist is a worm with a big brain. They have the same movement as soldiers. Their ability is when he is alive on their turn all worms on the team will have 5 health in return. Scientists can also use improved versions of Magnets and Sentries that last longer and do more damage. The downside is scientists will take more damage when strucked with any weapon. Scientists have a slightly high pitched voice.

Trivia

 * In Worms: Revolution. Both worms, enemy and friendly will greet nearby worms on the team by saying their class name.
 * When near a enemy worm they also insult their class name with death wishs and smirks.