Worms 2

Worms 2 is an artillery game, which is a subgenre of strategy game developed by Team17 as part of the Worms series, first released in 1997 and included in the Worms Triple Pack in 2002. The player controls a team of up to eight Worms in combat against opposing teams.

Worms 2 is the first true sequel to the original Worms. The game features the same premise as the original game, and involves controlling an army of Worms and using a collection of eclectic weaponry such as Bazookas, Dynamite, Grenades, Cluster Bombs, Homing Missiles, Banana Bombs, and the infamous Holy Hand Grenade. These are among the basic weapons used to eliminate the opposing team(s) of Worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.

Main Menu

 * Start a single game against CPU
 * Play a quick two player game
 * Play a single or multi-player game on your computer - Here you can play missions or customize game options.
 * Play a multi-player Worms 2 game over a network. - Play on LAN or over the net.
 * Worms 2 Configuration Options
 * Worms 2 Credits

Gameplay
Gameplay is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its Worms. Worms can crawl and jump, as well as (when the appropriate items are available) swing by Ninja Rope, Parachute, Teleport, and Bungee. The objective of a traditional match is to defeat all opposing teams by killing their Worms, although in the campaign some missions have other objectives (such as collecting a specific Crate).

Each Worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the Worm will lose health depending on the power of the weapon and the directness of the hit. A Worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.

Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hotseat mode, which allows up to 6 players to compete.

At the peak of its popularity, as many as 200 people were playing online at any given time.

Gameplay Customization
Worms 2 includes both weapon and option editors, each offering a very high level of control over many gameplay and weapon settings. Option settings include Worm retreat time, wind strength, fall damage and Sudden Death land sink rate. Weapon settings include weapon delay (how many turns must pass before the weapon becomes available), bullet count (the number of bullets fired per 'shot'), blast power, explosion bias and bullet spread.

Additional weapon and gameplay options can be tweaked with the use of third-party patch and configuration software. One example of this is a custom game-play option called Roping. With the use of a third party patch (S*natch's Worms Patch Library), players could play a style of game called Roping (the predecessor to Shoppa). In this style, players have turn time limits between 9 and 15 seconds, can only use the Ninja Rope (which is greatly enhanced by the Patch Library) to navigate around the terrain, and must use the Bazooka, Mines and Grenades to inflict damage upon enemy Worms.

Team Creation
The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named Worms. The player can also change the team's voice set.

Level Creation
The game includes a random level generator and a basic level editor which allows the user to create the shape of the level with a brush.

From Worms

 * Beach
 * Desert
 * Farm
 * Forest
 * Hell

New in Worms 2

 * Art
 * Cheese
 * Construction
 * Gulf
 * Hell
 * Manhattan
 * Medieval
 * Pirate
 * Snow
 * Sports
 * Time