Electromagnet

The Electro Magnet is a very useful utility and made its first appearance in Worms: Open Warfare 2. Electro magnets influence metal-based objects, such as mines. Sitting close to a repelling electro magnet may protect a player from being hit by stray mines, while setting one in attract mode near enemy worms increases the chances of them being hit. After a few turns, it lose its charge and become useless. However, it can be reactivated using Led, it is possible to change the type of Electro Magnet your worm will drop by pressing the Set Button."

—Team 17s description on the new utility and its usage.

How to use the Electro Magnet
After selecting the electro magnet in the weapons menu, the player can either set it to attract or repel using the set button. The blue magnet means it's repel, while the red magnet is the attracting magnet. After setting the polarity, the player can drop it to his/her advantage.

Tips & Tricks

 * If you have a Holy Hand Grenade, consider putting an attractive electromagnet because it makes aiming much easier. Note that it will bring out the countdown detonation because the HHG is not stable.
 * You can use inactive/attractive electro magnets to become an exploding weapon like the Sentry Gun. You can also use attractive electro magnets to attract metal objects to your enemies' worms, easy for a direct hit and more damage.
 * Surprisingly, the Homing Missile can target a repelling electro magnet.
 * Use non-metal based weapons/utilities to destroy electro magnets.

List of metallic weapons

 * Air Strike
 * Armageddon
 * Bazooka
 * Bunker Buster
 * Cluster Bomb
 * Grenade
 * Holy Hand Grenade
 * Homing Missile
 * Mine
 * Super Bunker Buster