Fire Punch

Description
Fire Punch is a cousin to the Dragon Ball attack. When used, your worm ties a headband around its head and leaps straight up into the air, doing damage to whatever its fist encounters, as long as it is a worm (carving through terrain on the way). The terrain-carving feature can be useful in the escape of enclosure. It deals a damage for up to 30.

Using the Fire Punch
Press the Fire button to execute attack

Tips & Tricks

 * Like with the Dragon Ball, this is a 'safe' attack that will not harm your worm (although doing a Fire Punch when there's a mine above you would certainly be unwise).
 * You can use Fire Punch to attack enemies above, or push them further into the water (use Prod if Fire Punch is limited, only if the enemy is near to the edge).
 * Use Fire Punch to bring your enemies into the firing range of sentry guns or make mines explode. That way, you can deal higher damage without the worry of collateral damage. You can also launch mines into the air using Fire Punch, but this is risky - you have to come close to them and they can go off when still close to you.
 * With backflips, a well-timed Fire Punch can allow you to reach areas that would be unaccesable otherwise.
 * In Worms 3D, if you are standing underneath land, then it is possible to make a hole until you get to the top of the land only if you have the indestructible terrain turned off.

Trivia

 * The Fire Punch weapon is a reference to Street Fighter's Ken's special move, the worm will leap up and yell "Shoryuken" as Ken does.
 * The Fire Punch on Worms 2 Armageddon, the sound of the Fire Punch is "Padorkid"
 * If you jump and use the fire punch, you will stop moving. This is useful if you have jumped too far or off a cliff, so it can stop you falling. However, this wastes a turn unless you hit someone.