Worms Reloaded/Patches

On this page you will find all of the patches released for Worms: Reloaded by Team17.

Patch #5: 24-9-2010

 * Fixed an issue where when the host puts their light bulb on the clients revoke their ready state.
 * Old lobbies should no longer show up when a player leaves a game in progress.
 * Fixed an issue where the client can be thrown out of lobby
 * Fixed game crashing on client if the host returns to the lobby from a game first and puts their light bulb on before the client has entered the lobby.
 * Fixed a light bulb issue where the player would not actually be sending network messages when they enter the lobby so could never ready up.
 * Stopped the game crashing if the game starts with all players on the same team alliance. Note this does not stop the game from getting into that state it just stops the game from crashing. So the game will just immediately finish and return to the front end. (we are looking into how we can prevent this happening)
 * Adjusted the column sizes in the lobby list screen so Spanish and Italian text fits in better.
 * Fixed issue where sometimes private games would be partially setup as ranked so start game option would not be available
 * We now kill the voice chat when leaving lobby, so this should fix looping voices
 * You can now select custom schemes for player match setup
 * Fixed lobby creation failed messages happening so frequently.
 * Made a number of other smaller fixes that should make online play more stable.

Patch #4: 16-09-2010

 * An adjustment has been made to the Jump key timing to make double jumping easier
 * Additional fixes have been implemented for frontend navigation with game pads.
 * The Game Style name in the “Show Player Games” screen is now localized
 * A fix has been added to ensure that Sentry Guns are always the correct team colour when placed in Online Multiplayer games
 * A fix has been implemented to ensure that the ordering of players in the lobby is now consistent between all players. This should fix issues whereby player avatars did not match up with the correct names and also alleviate some of the issues experienced with the “Ready?” light.
 * The ability to create a lobby has added to the Multiplayer Options menu. This will allow players to host their own lobbies without the need to search for available lobbies beforehand

Patch #3: 10-09-2010

 * Enabled Steam crash mini dumps to get additional feedback on the crash issues some people are experiencing
 * Lobby search distance filter added so users can select from regional, far and worldwide. This is set to worldwide by default
 * Added a time out on lobbies so that redundant lobbies won't be found in a search

Patch #2: 03-09-2010

 * Including in the install the DirectX files needed and some Visual C files (will fix some crashes on boot)
 * Fixed an issue with setting the region to Japanese
 * Should see improvements in navigation with pads, a few bug fixes gone in there (will need feedback on this one)
 * We have expanded the search region for lobbies, hopefully you should see more games now.
 * Fixed the issue where drilling/blow torching would sometimes cause the active worm to drown if you were on another worms head.
 * Also put a fix in that was causing a crash on some Nvidia graphics cards

Patch #1: 27-08-2010

 * Fixed a crash if the game fails to initialize the DirectX XAct sound manager (this was one of the reasons the game was crashing on boot for some people)
 * Added some more logging to help track any other crash issues
 * Refresh rate should default to 60 and there is now an option in the video settings to adjust your refresh rate. (should help with some lagging issues)
 * Sentry Guns now correctly target opposition teams when in an allied game
 * Drilling distance has been tweaked
 * Push to Talk is now on by default and uses the "END" key. You can change the push to talk always on in the audio options. (Really want extra feedback on this one)