Shotgun



La escopeta es un arma que existe en casi todos los juegos de Worms hasta la fecha. Se utiliza principalmente para disparar a los enemigos de corto alcance mediano, aunque con un objetivo preciso puede llegar a los oponentes en todo el mapa, el tamaño del mapa y las circunstancias. El arma es mas Útil Si Hay dos Gusanos Enemigos parados cerca del agua  o Al Borde del mapa, por Lo Que derribarlos un Ambos resultaría En Una muerte instantánea y Una doble muerte. La escopeta contiene dos disparos que infligen un máximo de 25 daños cada uno.

Uso
Presiona el botón de disparo (Espacio por defecto) para disparar. Después del primer disparo, el Gusano que usó el arma podrá moverse antes de disparar nuevamente.

consejos y trucos

 * La escopeta se puede usar para mover minas.
 * Esta arma es el arma más eliminar para eliminar gusanos debut.
 * El segundo disparo se puede usar en el terreno para crear refugio al retirarse.
 * Se debe tener cuidado al disparar a los enemigos en terrenos bajos o en lugares cerrados, ya que la pequeña área de efecto que causa la explosión de esta arma puede infligir daño a su usuario.
 * No se puede cambiar ninguna otra arma una vez que se usa el primer disparo de la escopeta, ni se puede abrir el Panel de armas.
 * En Worms Armageddon y Worms World Party, el Laser Sight puede fácilmente atacar fácilmente al enemigo.
 * In Worms 4: Mayhem, a very useful strategy is to drag two Oil Drums towards two separate enemy Worms using the Ninja Rope (remember that the Oil Drums must be placed behind the Worms facing the water) and use the Shotgun to fire at both Oil Drums whose explosions would be powerful enough to knock both Worms far away and into the water, or at least deal a decent amount of damage if one of them somehow survives. This tactic should only be used if the enemy aren't close enough to the water, since the force of the Shotgun isn't very powerful on its own.
 * Don't place the Oil Drums on top of the Worms since firing at it would not knock the Worm into the water or possibly not even hit the Oil Drum at all, and hit the Worm instead. The Oil Drum must be close enough, right behind the Worm, but not on the Worm.
 * In Worms 4: Mayhem, it is also recommended to use the Icarus Potion before using the Shotgun if two enemy Worms are far apart (for example, if one of them is on top of a high building while the other is on low ground), since the wings wouldn't go away after your first shot and your Worm could still fly with them before firing the second shot, thus your Worm could go anywhere on the map before firing again. However, the wings disappear during Retreat Time (after the second shot is made). This tactic could also be combined with the aforementioned Oil Drum strategy.

Trivia

 * In Worms 2, Worms Armageddon, and Worms World Party, the Shotgun appears to be double-barreled, while in the later games it is pump-action instead.
 * In the original Worms, fall damage was turned off after the first shot was fired.
 * It is called the Blaster in Worms: A Space Oddity.
 * In Worms 4: Mayhem, it could be fired off while in mid-air.
 * In Worms 3D there is an glitch involving this weapon, denominated as the "Fusion Weapon Glitch" to make the glitch work the player has to start a game against himself (Human Teams) while in the game select the Shotgun then aim and shot the ground below the Worm then imediately select another weapon in the inventory and aim the gun in first-person until the turn ends, after doing this the next team playing will have the weapon the previous team selected during the glitch, however the next team can not select other weapon or the glitch will not work, only if the next team has other weapon already. however does not work for CPU players (The glitch will not work).

Wormopedia Entry
Lock, stock and two smoking Worms.

One of the most useful weapons in the game.

The Shotgun comes loaded with two rounds of ammunition, making it a rather tactical weapon in the right hands.

The weapon is activated as soon as the fire button is pressed, one shot is taken and then the second one after that.

If the Worm falls too far or stumbles onto a Mine and gets injured, then their turn is taken off them and they do not get to use their second shot.

Each round from the Shotgun blows a hole the size of 25 points in your enemies' health.

''A direct hit from both rounds of the Shotgun will do a maximum damage of 50 points of health, bear in mind that this is a few points more damage than what your Grenades or Bazooka will do! The Shotgun can be used to blow through the land to reach those hard to get places; it's also a good way of forcing your most feared foes onto those Land Mines!''