Worms Wiki:Manual of Style

''Please note: This Manual of Style is currently not in effect. It should be completed first. Please use the talk page of this article to suggest changes.''

The Worms Wiki's Manual of Style will guide editors on creating, editing and maintaining articles. It should always be used as a reference while editing.

Starting an article
The first sentence(s) of each article should give a brief definition of the subject, with the name of the subject written in bold.

Titles and game names
Game names should be italicised. Shorthand titles should be avoided if possible, initials should be avoided at all times as there are too many games with similar initials.

Album titles should be italicised and song titles in "quotations".

Spelling and grammar
Users are free to use either UK or US English. In case of an editing dispute, UK English will be the preferred kind of English, since the Worms games are developed in the UK. User pages, talk pages and blog posts are excluded from this preference. The writer can choose any kind of English on those pages.

"Worm" must be capitalized at all times as it is in most Worms games, along with every weapon/utility name (e.g. "Bazooka", not "bazooka") and other common nouns such as "Sheep" and "Crate".

Articles should be written in the third person, e.g. "the player" rather than "you".

Dates
Date should be written as dd/Month/yyyy. For example: 13 January 2001.

Trivia
The trivia section should only include notable information that doesn't fit elsewhere in the article, not speculation or opinion. If something in trivia would better fit another section, it should be moved.

Wikilinking
Wikilinking should only be used on the first mention of a title, phrase or word in an article. Wikilinks on plural words should be done like the following example: Bazookas, Banana Bombs and Grenades. This will automatically turn into: Bazookas, Banana Bombs and Grenades.

Signing posts
Normal edits should not be signed, while talk-page edits should always be signed. Signing can easily be done by writing ~ at the end of your post.

Page specific
The following information will guide editors on how specific articles should be made-up.

Videogame infobox

 * Pages should start with a VideogameInfobox. This includes:
 * The title. This should contain the title of the game in italic, including a small icon concerning the video game, using the following code: IMAGENAME.PNG
 * An image. The preferred image is of the CD/DVD box art, which includes the logo of the game. If not available (with a mobile game, for example) then an image of the logo should be used. In case of different versions of box-art (PC and Nintendo DS, for example), then the PC version is preferred. In any other case (with an xbox360 and ps3 game, for example), then the box art which was added first will be kept.
 * The developer section, which should state the company/companies who developed the game. In case of multiple developers on the same platform, all of them should be mentioned using commas. In case of multiple developers on different platforms, then the name of the company should be mentioned, after which the platform is mentioned in between parenthesis.
 * The publisher section, which goes by the same rules as the developer section. See above.
 * The platforms section, which should list the platforms on which the game has been (or will be) released. Each platform should have it's own line.
 * The release date section, which should show the release dates of the game on different platforms. First, the platform should be mentioned in bold, after which the release date for that platform follows on a new line. Platforms with the same release date can be mentioned on the same line separated by commas. Dates should always be mentioned in DD/Month/YYYY-format.
 * The rating section, which should list all age-specific ratings applicable. Each rating should have it's own line.
 * The genre section, which should inform the reader about the genre of the game. In case of multiple genres, they should each have their own line. Usually, the Worms genres are 'Turn-based strategy' and 'Artillery'.

Intro
The first section of the article should be the intro. This section starts with a line that states the genre(s) and the developer. This section will also include names of game-collections or game-pack in which the game is included (if applicable). Furthermore, it includes a small summary of release dates and platforms. It should also include key points which state what is new within this game, compared to the previously released title. The section should mainly focus on making the reader enthusiastic about reading the rest of the article. This section does not have a header.

Gameplay
This section informs the reader of what the game is about. There should be a small summary of gameplay and objectives within the game. The main focus should be on aspects which are new or different in this game, compared to previous games in the series. Sub-sections could be included providing the reader with information about different sorts of gameplay which are available within the game (different Gamestyles). Another subsection could link the reader to the main article about the missions within the game (if available).

Weapons and utilities
This section lists all weapons and utilities, preferably in three columns. This section starts with a level-3 header announcing the list of weapons, after which the list of weapons follows. The list of utilities should have it's own level-3 header. This means that weapons and utilities are NOT in the same list. All items should be WikiLinked. Since every article should only be linked to once within an article, WikiLinks in this section should get prioritized. Weapons/utilities which are only available if the player owns a certain DLC, should be given an asterisk (or two asterisks, for the second DLC, and so on). After the list of weapons and utilities, the meaning of the asterisks should be provided.

Downloadable Content
This section includes sub-sections about downloadable content (or DLC) that is available for the game.

Reception
This sections informs the reader of how critics and gamers responded to the release of the game. Scores on websites such as MetaCritic can be mentioned.

Awards
This section lists the awards the game has won. If none, then this section should not be in the article.

Trivia
This section uses bullet-points to list all interesting facts about the game which do not fit anywhere else within the article.

Gallery
This section lists pictures and videos (trailers) about the game. Pictures provided by the developer/publisher should be prioritized. Each item should have a proper description (e.g. Trailer #1 for Worms Examplewars)

Templates

 * Finally, the article ends with the template Template:Videogames. This section does not have a header.

Weapon infobox

 * Pages should start with a weapon infobox. This includes:
 * The type of weapon/utility. E.g. Thrown, Launched, Cluster, Air Strike, etc.
 * The range of the weapon/utility. E.g. Long range, melee, whole map, etc.
 * The damage of the weapon/utility. This will show the maximum amount of damage this weapon/utility can do to a certain worm. If it concerns a multi-shot weapons (e.g. Shotgun) or a cluster weapon e.g. [[Cluster Bomb, then the damage per shot or cluster will be between parantheses, describing the amount of damage. Abbreviations for games/generations may be used here when the damage differs over games/generations. Values should be stated as xx HP. E.g. 10 HP, 100 HP or N/A when no damage is possible (as with the Electromagnet for example).
 * The effect informs the reader in a single or few words what this weapon/utility does. E.g. Explosion, Digs through terrain, etc.
 * The affected by sections informs the reader whether the weapon/utility is affected by gravity, wind and/or Electromagnets. Example: Bazooka. N/A should be used when this weapon/utility is not affected by any of these.
 * The appears in section informs the reader in which game this weapon/utility has appeared first.

Intro

 * The first section of the article should be the intro. This explains the basic uses for this weapon/utility, when it first appeared and should mainly focus on making the reader enthusiastic about reading the rest of the article. This section does not have a header.

Description

 * The description will describe exactly what the weapon/utility does, how many damage it can deal and what it can/should be used for.

Wormopedia entry

 * If available, this section quotes the Wormopedia. Since this will be a quote, the BigQuote template should be used.

Fortopedia entry

 * If available, this section quotes the Fortopedia. Since this will be a quote, the BigQuote template should be used.

Appearances

 * This section consists of sub-sections about each generation of games in which this weapon/utility appears. Each sub-section should inform the reader about generation-specific changes for this weapon/utility.

Tips & Tricks

 * This section contains an enumeration of tips and tricks on how to get the best out of this weapon/utility.

Trivia

 * The trivia includes interesting facts about this weapon/utility which do not fit anywhere else in the article.

Gallery

 * The gallery shows pictures of the weapon/utility in action in different games. Each picture should include a description which states the game in which the picture was taken.

Templates

 * Finally, the article ends with templates of generations which include this weapon/utility. This section does not have a header. Examples are: Template:1stGenWeapons, Template:2ndGenWeapons and Template:3rdGenWeapons.

Missions
Articles regarding a mission in a game should be named: 'Full gametitle/Mission name'. Examples would be: 'Worms Examplewars/Campaign mission 5' or 'Worms Reloaded/Bonus mission 1'. The main uses for these articles would be to inform the reader about the mission and to guide the player to a successfully completed mission.

Mission infobox

 * Pages should start with a MissionInfobox. This includes:
 * The title of the mission. This does not include the name of the game.
 * A screenshot overview of the mission, when available.
 * The type of the mission. Examples are: Deathmatch, Puzzle and Race.
 * The difficulty of the mission. Generally speaking, earlier missions tend to be easier than later missions.
 * The number of friendly worms available to the player, or assisting the player.
 * The number of enemy worms who tend to eliminate the player.
 * The landscape type. Examples are: Hell, Manhattan or Museum.
 * The enemy teams. This includes all names of enemy teams. Each team gets it's own line.
 * The reward. In some games, like Worms Reloaded, the player gets coins to use in the shop for completing the mission. If the game in question does not feature such rewards, then this section should be left out.
 * The bought in shop? section, which informs the reader of whether this mission should be bought in the in-game shop before it can be played. If the game in question does not feature this option overall, then this section should be left out.
 * The game section, which names the game in which this mission exists.

Mission Navigation

 * Pages should include a MissionNavigation template, which includes:
 * The title of the game in italic.
 * The full list of missions from said game, with a link to each one.
 * The previous mission, a link to the page of the mission unlocked prior to the one on the article. If it is the first mission in a game, fill this section with "None".
 * The next mission. a link to the page of the mission unlocked after completing the article's mission.
 * The current mission, in bold.

Intro
The intro gives the reader a very small summary of the mission. The main focus here should be on new things or mechanics in this mission, which have not been seen in previous missions. It could also mention, for example, that this mission can only be played with a specific Class. This section does not have a header.

In-game description
This section quotes the in-game description of the mission. Since this will be a quote, the BigQuote template should be used.

Criteria
This section describes the criterions necessary for the player to achieve specific ranks on missions. It is mainly used for the classic games missions, and should not be included if the player may only win/lose. This section should also include the mission differences between each criteria. Example:

Gold
Finish on the first try

Silver
Finish on the second try. You start with 3 additional girders.

Bronze
Finish on the third or subsequent try. All enemies' HP are recuded by 50 points.

Guide
This section provides the reader with a walkthrough of the mission. It should describe how this mission can be completed.

Inventory
This section uses bullet-points to list all weapons and utilities available in the mission. After the mention of the weapon, the number of times this weapon can be used should be mentioned within parenthesis and in italic. Examples are: (1x), (5x) or (infinite).

Crates
This section lists all the crates and its contents that are present during the start of the mission. You should also list any noteworthy crates will appear later on. Example: An Armageddon crate will appear on the right part of the map on turn 3.

Tips & Tricks
This section uses bullet-point to list all tips and tricks which can be used for this mission. This section should only include information which would not fit anywhere else in the article.