Minigun

The  is like a powered-up Uzi. It fires a short hailstorm of lead, shredding an enemy worm in seconds; the aim can be adjusted while firing, to keep the fire on a target. Each bullet will carve a small hole out of the terrain and, if it hits a Worm, will push them back a small distance; the combined force of each bullet adds up to significant shoving power.

A high-powered automatic gun with high damage and a sustained attack. It has the ability to reduce Towers and Keeps to nothing more than piles of bricks and rubble in a couple of shots... it's only problem is keeping it on target... that's some recoil!

Using the Minigun
Simply select the Minigun from the menu and aim at an unfriendly worm. Press the fire key to start the Minigun, and use Up or Down to adjust the weapon's aim while it fires.

Tactics

 * The spread of the Minigun is much wider than the Uzi, but also fires a lot more bullets; it can be useful for Weap_poin_2.gifg out a small group of badly-injured enemy worms, as well as cutting up one very tough opponent.
 * If you're out of blowtorches and need to make a quick exit, the minigun's ability to chew through terrain can make an impromptu emergency tunnel. However, the value of the minigun should reserve this tactic for only the most dire of circumstances.
 * Enemies with their backs against a cliff or terrain feature are the minigun's best targets; the terrain stops the minigun's pushing power from bouncing the enemy out of the cone of fire.
 * The shoving power of the minigun's bullets can easily shove several enemy worms off a cliff.
 * You can use the minigun's shoving force and terrain-chewing powers to sweep mines toward an enemy, if they're out of the minigun's direct line of sight.

Trivia

 * In Worms Forts: Under Siege, the Minigun fires hamsters.