Firing Range

In Worms: Reloaded there are three Firing Ranges.

Description
In the firing ranges, the player can use almost any weapon and utility. The player can also place dummies, targets, adjust the water level and adjust the wind factor.

In-game description
Welcome to the Firing Range! ''In here you can get to grips with weapons and utilities you will be using within the game. You can pause the game which allows you to place dummy worms, place targets and make changes to the environment. Have fun!''

Weapons
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 * Air Strike
 * Armageddon
 * Banana Bomb
 * Baseball Bat
 * Bazooka
 * Buffalo Of Lies
 * Bunker Buster
 * Cluster Bomb
 * Concrete Donkey
 * Dragon Ball
 * Dynamite
 * Earthquake
 * Ferrets
 * Fire Punch
 * Gas Pump
 * Grenade
 * Holy Hand Grenade
 * Homing Missile
 * Kamikaze
 * Lightning Strike
 * Marked For Death
 * Mine
 * Napalm Strike
 * Petrol Bomb
 * Poison Strike
 * [[Sentry Gun|Sentry Gun (x2)
 * Sheep
 * Shotgun
 * Super Bunker Buster
 * Super Sheep
 * Termites
 * Uzi
 * [[Worship|Worship (x1)

Utilities
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 * Blow Torch
 * [[Electromagnet|Electromagnet (x3)
 * Emergency Teleport
 * Jet Pack
 * Ninja Rope
 * Parachute
 * Pneumatic Drill
 * Prod
 * Teleport
 * Girder
 * Bridge Kit
 * Skip Go
 * Surrender

Not available

 * Invisibility


 * Steal

Firing Range 1
The first Firing Range is a firing range with an open air. This firing range is fairly big and has got big height-level differences.

Firing Range 2
The second firing range is the only firing range that is inside. This means that the level does not have an open air, which will restrict the use of Air Strikes and other airstrike weapons.

This firing range is perfect for practicing in using the Ninja Rope, since the ninja rope will have an unlimited amount of swings in the firing ranges.

Firing Range 3
The third and last firing range is another firing range with open air. This firing range is smaller then the first firing range.