Worms 4: Mayhem

Worms 4: Mayhem is a 3D video game part of the Worms series of games by Team17. It is available for the PC, Playstation 2 and Xbox consoles. Its features include customisable outfits for the worms, customisable weapons and airstrikes, and a storyline consisting of missions where you must travel to different times, such as the Middle Ages. thumb|right|300px|Worms 4 trailer

Story
Worms 4: Mayhem is the first game to have its own storyline.

Tutorial
Starting in the tutorial, your chosen worm team arrives at a college, Worminkle Academy, the Professor greets you there and he says he'll let you in if you get rid of the drunk enemy worms, this counts as your basic weapons training.

The next mission seems to take place some time afterwards with a football game in which your college's team win. But the opposing team seem to dislike this. The professor tells you to deal with them. This is your first live-fire battle, it also counts as a small bit of utility training.

The professor is proud enough of you to take you to a secret base. Mike's Lab. Here you learn a little about advanced weapons training. There is a problem with the wires and the Cyborgs in the containment pods get out.

Present Day
Your first mission is to take out the enemy's new Diner. To do this you must fire on all the TnT cases, forcing them to detonate.

Worms 4: History of the Worminkle and players
Worms 4: Mayhem has a much more detailed story mode, unlike previous Worms games. Instead of just a few minor quests, detailed background narrated introductory cut scenes show the correct information about the background of the mission. The story actually begins with a consultation in which the player's own team of worms arrives in Worminkle University. There the player meets Professor Worminkle (who resembles Albert Einstein and Doc Brown), trains the player and teaching how to use different weapons. In the Story mode, Worminkle send the players to destroy enemy buildings and sneak into the building. After the fifth mission, the player and Worminkle travel back in time to the Middle Ages through the Professor's time machine. Worminkle's time machine is damaged, and they were then attacked by wizards and knights. After fixing the time machine, the next place they go to is the Wild West. The time machine runs on gold, which you need more if you want to get ahead. you must also fight against the formidable Boggy the kid. After getting the gold, the player's quest remains of ancient Arabia, which is currently occupied Ali baboon and the pesky thieves. Ali baboon stole the Queen's jewels, and the player's task is to stop him. After completion of the mission Arabia, Worminkle to fix some of his time machine, but accidentally drops a letter that read to the player's team of worms. He said in the letter that the government is planning a new research laboratory at the University of Worminkle instead. Worminkle quickly takes the letter back and continue the journey of the player. Once you stop at the prehistoric times, Worminkle then tells the player that he was only used to stop the government's plans. Then he leaves, but fortunately, while the professor was talking to the player, a small dinosaur sneaks in, and wrecks havoc in the time machine, in mid air. This causes him to crash land. He then starts to repair it. Meanwhile, your worms are fighting caveworms and dinoworms, trying to track him down. they then catch the professor, steal his time machine, and return to the present time, leaving the professor behind.

All Weapons


thumb|right|300px|All weapons

Heavy Weapons: Banana bomb,Holy hand grenade,Concrete donkey and Fatkins strike

Special Weapons: Team weapon,Sentry gun,Infatable scouser and Flood

Utility: Parachute,Ninja rope,Icarus potion,Jet pack,Girder,Bubble trouble,Skip go, Worm select and Surrender