Classes

Classes were first introduced in Worms: Revolution. Each Class has strengths and weaknesses as well as pitched voices. Players can mix and match them in any order. They later reappear in Worms: Clan Wars and Worms 3 for iOS.

Soldier
The main class throughout the series. The Soldier is a balanced worm meaning no strengths or weaknesses, but they can manually detonate grenades in Worms: Clan Wars. Players automatically start with a full team of soldiers. Their voices remains unchanged.

Heavy
The Heavy is a large and bulky worm. They move very slowly and cannot jump very far and can't travel spaces other worms would take for granted. The Heavy can, however, fling worms great distances when using a Baseball Bat or Fire Punch and cannot easily be launched into the air from weapons. Another drawback is when using the Jet Pack it moves slowly and runs out of fuel very fast. Heavies have a low-pitched voice.



In Worms: Clan Wars, the Heavy makes a larger explosion upon death and seems to make larger dynamite explosions. They deal up to 30 damage (standard 25) with shotguns.

Scout
The Scout is a small worm. Scouts can move faster, jump further, fly great distances with the Jet Pack and fall down large gaps without trouble. However, because of their size they are easily flung when hit with weapons, so caution is advised when near the water or other hazards. A unique ability is that when using a Blow Torch, Scouts can create a hole that other worms can't fit through. Scouts have a very high-pitched voice. In Worms: Clan Wars, Scouts can see the contents of nearby crates at the start of their turn, similar to the Crate Spy utility from older games in the series, and they can also walk over land mines without triggering them (Worms: Clan Wars only).

Scientist
The Scientist is a worm with a big brain. They have the same movement as soldiers. Their ability is: when the Scientist is alive, on that players turn all worms on the team will gain 5 health permanently. Scientists can also use improved versions of Magnets and Sentries that last longer and do more damage. The downside is scientists will take more damage when struck with any weapon. Scientists have a slightly high-pitched voice.