Worms 4: Mayhem/Enemy Teams

This is a list of enemy teams that appear in Worms 4: Mayhem and Worms: Ultimate Mayhem.

Ali Baboon
See: Ali Baboon

Baboon's Goons
Baboon's Goons is a reoccouring enemy team appearing in Turkish Delights to Carpet Capers.

Crazy Knights
Crazy Knights is an enemy team found in Joust About It.

Crazy Knights do not appear at once, but as 3 waves (via classes) instead. They are:
 * First Wave

Rent-A-Bill
Rent-A-Bill is an enemy team found in Building Site Saboteurs.

After blowing the diggers up:

The Posse
The Posse is an enemy team found in Tin Can Wally.

They appear in two parts - The Shootout and The Fight. Both of these parts always have the same inventory.
 * The Shootout:
 * Tin Can Wally - 100 Health
 * The Fight:
 * - 25

They Live
They Live is an over-6 enemy team in Ghost Hill Graveyard. These worms are believed to be undead according to Professor Worminkle on page 12.

They Live do not appear at once, but as 4 waves instead. They are:
 * First wave:
 * Etheral Eggett - 25 Health
 * Second wave:
 * Cursed Kilburn - 50 Health
 * Decomposing Dimond - 75 Health
 * Third wave:
 * Dead Dead Dunstan - 100 Health
 * Deathwish Dennis - 100 Health
 * Eaten Alive Aston - 100 Health
 * Fourth wave:
 * Braindead Brucie - 100 Health
 * Deceased Defcon - 100 Health
 * Juddering Jax - 125 Health
 * Vacant Varley - 100 Health

Weapons

 * The worms of They Live may Fire Punch or Prod if they get near to the player's worm, use a Dynamite, or use a Grenade, Cluster Bomb or Bazooka for long-range distances.

Trivia

The name They Live is oddly enough the truth that the ghosts are real, however this is not confimed.

Their traits are simliar to The Undead in High Stakes and is also related to their cousin teams, The Old Guys and The Hard Lads (both returned in Worms: Ultimate Mayhem).

They Live is the only team that cannot jump if something blocks their way. 