Worms Forts: Under Siege/Fortification Guide

Information
The tower is at the bottom of the ladder when it comes to fortifications. Weak, only a small space to deploy weapons, and easily isolated, the only bonus is the fact that you've probably got lots of them. Okay so it's small, but carefully placed, it may get you a resource, or provide a favourable position for firing on the enemy. Hey you never know... The tower rotates automatically to connect to any adjacent walls as necessary. Once deployed, the tower may not be moved or removed.

Resources required to build: One

Extra building bonuses: None

Weapons Unlock

 * Mortar
 * Cluster Launcher
 * Napalm Strike
 * Old Lady
 * Earthquake
 * Ballista

Welc_fort_keep.gifInformation
The keep's a good building to have: more difficult to destroy, a space on top large enough to deploy decent weapons and in all probability, you've got several of them. Might be good... Not the greatest building by a long way, but leagues ahead of the Tower. Great! The keep rotates automatically to connect to any adjacent walls as necessary. Once deployed, the keep may not be moved or removed.

Resources required to build: Two

Extra building bonuses: None

Weapons Unlock

 * Small Catapult
 * Chilli Con Carnage
 * Mine Strike
 * Rhino
 * Flood
 * Minigun