Worms: The Directors Cut

Worms: The Director's Cut is the Amiga-only sequel to the first in a series of artillery games developed by Team17. It is largely built upon the original Amiga game engine with various enhancements, additions and tweaks. It sold only 5,000 copies, yet was well received by fans.

Differences from the Original
Worms: The Director's Cut enhanced the engine, graphics and gameplay of the original Worms, including weapons and abilities now taken for granted such as the Holy Hand Grenade and backflips. These include:


 * Over 300 colours on screen including 70 sky and 40 water colours.
 * Super smooth quarter pixel scrolling.
 * 9 level parallax scrolling (inc. 2 layers of mountains).
 * 14 new weapons - Holy Hand Grenade, Mad Cows, Super Bat Rope, etc.
 * Level editor for Workbench.
 * New level types / custom levels.
 * Wormbench - Themes for customising Workbench.
 * DIY landscape - Draw your own or alter standard graphics.
 * Graffiti Mode - Worms built-in level editor, unlimited level design!
 * Cavern levels - Put a roof on backgrounds.

Trivia

 * Worms: The Director's Cut is actually more like an expansion pack for the original Worms, rather than a sequel. The true sequel to the original Worms is Worms 2.
 * This is the Worms game where many infamous weapons first appear, such as the Concrete Donkey, Baseball Bat, Nuclear Bomb, Holy Hand Grenade, etc.
 * Since this game only sold 5,000 copies and is not as popular as Worms 2, most people don't have much knowledge about this game and many of them believe that the weapons mentioned above first appeared in Worms 2, not Worms: The Director's Cut. Some people don't know this Worms game even exists.