Worms Forts: Under Siege

Worms Forts: Under Siege is a Worms artillery game, which is a subgenre of strategy game. It was designed by Team17. Like the most recent Worms game, it is in complete 3D and showcases new features, such as buildings. While the primary method of victory is to destroy the opposing team, an alternative method is to destroy the opposing Stronghold, the most important building in the game. You will start out with four worms and a stronghold

Note: The Xbox version is playable on the Xbox360. The PlayStation 2 version is playable on PlayStation 3 units that have backwards compatibility.

Stronghold
From the Stronghold, the player can slowly build outwards. Unfortunately all your buildings must be linked back to the Stronghold, and will fall down if they are not. If the Stronghold is destroyed, the player will lose instantly. The stronghold changes in each map.
 * You cannot fire siege weapons from the stronghold.

Tower
The first building that can be constructed. When a player's Worm is atop this structure, it can fire Tier 2 weaponry.

Keep
A stronger, more powerful version of the tower. A Worm on this can fire Tier 3 weapons. Requires 2 Victory Locations. It's also displayed on the game's case.

Castle
A strong, fortified building. This gives the ability to fire Tier 4 Weapons. Requires 3 Victory Locations.

Citadel
An extremely powerful building, almost as strong as the Stronghold itself. Capable of firing the most powerful weapons (Tier 5). Requires 4 Victory Locations.

Hospital
A building with twice the longevity of the Tower that allows the option of spawning deceased Worms, with a small amount of health. Requires 2 Victory Locations.

Weapon Factory
A small, defenceless building, with half the strength of the Tower. However, it can generate Weapon Crates, making it invaluable in long games. Requires 3 Victory Locations.

Science Lab
The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. Requires 4 Victory Locations

Wonder
The Wonder is strong, but defenceless, and is only used as it allows the player who built it to win in two turns (unless it is demolished). Requires 5 Victory Locations. Also, while the player uses the Freeze tool, the Wonder is not affected and remains defenceless.

Lighthouse
The lighthouse is used to indirectly connect buildings together during many of the missions. When a wall joins to it, it turns the player's color and another lighthouse lights up nearby which can then be joined to.

Weapons
Worms Forts: Under Siege weapons had to be fired from the forts, but a few could be fired on the ground. The weapons are:

Bazooka Family

 * Bazooka (Tier 1)
 * Mortar (Tier 2)
 * Small Catapult/ Siege Onegar (Tier 3)
 * Homing Pigeon (Tier 4)
 * Rocket Launcher (Tier 5)

Grenade Family

 * Grenade (Tier 1)
 * Cluster Launcher (Tier 2)
 * Chilli Con Carnage (Tier 3)
 * Fridge Launcher (Tier 4)
 * Trebuchet (Tier 5)

Air Assault/Strike Family

 * Air Strike (Tier 1)
 * Napalm Strike (Tier 2)
 * Mine Strike (Tier 3)
 * Animal Strike^ (Tier 4)
 * Trojan Donkey^^ (Tier 5)

Controllable/Animal Family

 * 50 Stone Canary (Tier 1)
 * Old Lady (Tier 2)
 * Rhino (Tier 3)
 * Super Hippo (Tier 4)
 * Monkey Troop^ (Tier 5)

God Powers

 * Electrical Storm (Tier 1)
 * Earthquake (Tier 2)
 * Flood (Tier 3)
 * Nuclear Strike^ (Tier 4)
 * Armageddon^^ (Tier 5)

Line-of-Sight/Point and Shoot Family

 * Fire Punch (Tier 1)
 * Ballista (Tier 2)
 * Minigun (Tier 3)
 * Giant Crossbow (Tier 4)
 * Giant Laser (Tier 5)

Stories
Egyptian: The Egyptian story focuses on a worm called Seth who tries to raise an army of the dead to battle the Pharoah.

Greek: The Greek story focuses on the war against Troy and a worm called Helen.

Oriental: The Oriental focuses on the Mongol invasions with courses with names beginning with Rise of and Fall of. The last map shows a destroyed Mongol ship - a reference to the tsunami which destroyed the Mongol fleets

Medieval: The Medieval focuses on King Arthur, and how he became king. The last map is called "Mordred and Morgana", - a reference to the last battle, in which Arthur was fatally wounded..