Andy Davidson

Andy Davidson is the creator and conceptualist of the Worms series. Andy at first created Worms as an Turn-based artillery game inspired by the 2D classic "Artillery" and other games with the same concept, and originally did not feature Worms, but the "Lemmings" from the popular game of the same name. Andy was working on a program called "Jack the Ripper" for the Amiga personal computer, which allowed him to trawl the residual contents of RAM after applications had been run and quit. In this way, he "ripped" the graphics from Lemmings, and used them while developing his version of "Artillery". The original name of the game was Lemartillery, and it was created purely as a bit of fun for him and his school friends in 1993.

The positive reaction he witnessed encouraged him to develop it further. Knowing he could never commercially release the "Lemmings" characters, he changed them for Worms and changed the name of the game to Total Wormage 

After the positive reaction, Andy entered the game into a publishing competition run by popular magazine Amiga Format but was unsuccessful. Determinated to publish the game, Andy took his then incomplete game to the European Computer Trade Show in London in September, 1994, where he introduced it to Team17 Producer Martyn Brown who offered to help develop and publish it. Team17 helped Andy develop the games in the series up until 1999, where Andy quit around the release of Worms Armageddon due to creative differences. However, before the release of Worms Revolution, he decided to come back to Team17, because he felt the urge to "scratch that creative itch".

After the release of Worms Revolution, Andy left Team17 once again for unknown reasons, sometime later in 2018 he announced an new update for Worms: The Directors Cut after he noticed the Amiga community was still alive, the update focuses on adding some features such as Worm Select and new Sudden Death options.

Andy is often described by his co-workers as an "quite mad and imaginative guy."