Worms Revolution



Worms: Revolution is a strategy game developed and published by Team17, and was released on October 10, 2012, for consoles and PC. Among the most highlighted features of the game is the introduction of a brand new engine, which is able to render 3D in a 2D environment. The new engine also made it possible for advanced water physics (hence the water baloon on the title logo), which also made it possible to generate water ponds above the actual water level, unlike previous worms games.

Another new feature is classes, which enables specific worms to have specific abilities, thus adding further customization for the player.

It also features some of the classic worms weapons, such as the Super Sheep and the Holy Hand Grenade.

A retail version of Worms: Revolution entitled "Worms: The Revolution Collection" is due to be released on May 3rd, 2013, exclusively to the Xbox 360. It will contain the actual game & all of its downloadable content packs as well as Worms 2: Armageddon & all of that game's respectable DLC as well.

Weapons
Please note that this weapon list is still in development, so if you see anything missing/wrong, please edit!
 * Air Strike
 * Armageddon
 * Banana Bomb
 * Baseball Bat
 * Bazooka
 * Boggy B
 * Buffalo Of Lies
 * Bunker Buster
 * Cluster Bomb
 * Concrete Donkey
 * Crate Strike
 * Dragon Ball
 * Dynamite
 * Fire Punch
 * Flame Thrower
 * Grenade
 * Holy Hand Grenade
 * Homing Missile
 * Kamikaze
 * Mine
 * Mole
 * Napalm Strike
 * Old Lady
 * Petrol Bomb
 * Poison Gun
 * Prod
 * Sentry Gun
 * Sheep
 * Shotgun
 * Skunk
 * Super Sheep
 * Uzi
 * Water Bomb
 * Water Pistol
 * Water Strike

Utilities
*Bolded text are unlocked via DLC.
 * Jet Pack
 * Blow Torch
 * Water Plug
 * Ninja Rope
 * Pneumatic Drill
 * UFO
 * Parachute
 * Girder
 * Wrench
 * Telekinesis
 * Electromagnet
 * Teleshield
 * Stick Up
 * Teleswap
 * Worm Select
 * Skip Go
 * Teleport
 * Surrender
 * Knock-Out
 * Lightning Strike

Soldier:
The Soldier is the normal looking worm that has been in every game before this. He is the first class and the all-rounder.

Scout:
The Scout is a tiny nimble worm which can jump very far, but he can get flung really far when hit with a bat. Another advantage is that since the scout is so small, when he uses the blowtorch he makes a hole so small that the other classes can't fit through.

Scientist:
The Scientist is the one with a big crainium. While he is alive all worms on that team will get 5 health per turn. He can also make enhanced versions of Magnets and Sentries. The downside is that he isn't a frontline fighter.

Heavy:
The Heavy is a big bulky worm which is very slow. He can however not be moved easily and can knock worms back far.

Video
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