Retreat Time

Retreat Time has appeared in almost every Worms game. It is a useful feature that lets you move your Worm for a few seconds to a safe place right after firing a weapon. While creating or editing a Game Style, you can toggle the amount of Retreat Time after firing a weapon. It could either be... You can move your Worm wherever you want during Retreat Time (if it's enabled), but it is advised to move it someplace safe. After you place a stick of Dynamite, always retreat.
 * 0 Seconds (No Retreat Time)
 * 3 Seconds
 * 5 Seconds
 * 10 Seconds

Trivia

 * Worms: The Director's Cut is the only game in the series that doesn't feature Retreat Time.
 * Even when Retreat Time is disabled, you are given a few seconds to run away after placing a stick of Dynamite.
 * If Artillery Mode is enabled, your Worms will not be able to move, and there is no retreat time.
 * In the PS2 version of Worms Forts: Under Siege, the Retreat Time set will count down while certain weapons, like the Super Hippo, are active, instead of waiting for the weapon to finish working before counting down. This means that you will have to retreat without camera focus.