User:~Boggy B~

Introduction
I'm a huge Worms fan and currently the wiki's only administrator. Please call me "Boggy B" instead of "~Boggy B~", because tildes suck ("Boggy B" was already taken, so, yeah).

My home wiki is the Worms: Fallen Heroes Database, which I'm the founder of. Feel free to contribute if you watch Worms: Fallen Heroes or if you play Worms 4: Mayhem.

Anyway, in case you haven't noticed, my username is (obviously) based on the primary protagonist of the Worms franchise, Boggy B. I personally believe that Boggy B is not only bad-ass, but very underrated, so I named myself after him. It's also a clever way to attract fellow Worms fans.

Also, I'm a Brightsider. Like a Lightsider, I normally go for the assault, and I try my best to unleash devastating attacks and use strategy while collecting several Crates whenever I can, and if I have Worm Select, I defend my Worms by moving them to safe spots, but under certain circumstances I could hide my Worms underground like a Darksider, if necessary (and no, not when I'm losing, or at least not all the time). Brightsiding is the best in my opinion.

List of Worms Games
Here is a list of all the Worms games I currently own, in order from most favorite to least favorite (I love them all, though), and also which platforms the games are on and how these games were acquired - some are pirated/downloaded, some were purchased. There are a few I'm not certain about though, they were probably pirated as well, or downloaded from somewhere.


 * Worms 4: Mayhem - PC (Pirated)
 * Worms: Ultimate Mayhem - PC (Steam) & PlayStation 3
 * Worms 3D - PC (Legit Copy)
 * Worms Forts: Under Siege - PC (Legit Copy)
 * Worms Armageddon - PC (Steam)
 * Worms World Party - PC (Unknown; Possibly Pirated)
 * Worms Clan Wars - PC (Steam)
 * Worms 2 Demo - PC (Unknown; Possibly Pirated)
 * Worms Reloaded - PC (Unknown; Possibly Pirated)
 * Worms and Reinforcements United - PC (Steam)
 * Worms Open Warfare - PlayStation Portable
 * Worms Blast - PC (Steam)
 * Worms Pinball - PC (Pirated)

I now own 13 Worms games in total. I'm pretty much a master ("above pro") at Worms 4: Mayhem, maybe even one of the best players of said game's community (not bragging or anything). The 3D games are my favorite. They're the most underrated, and always overshadowed by Worms Armageddon and some other 2D games which hog all the popularity. Worms Armageddon is great (and it's my second favorite 2D Worms game), but I prefer the 3D Worms. My first Worms game was also a 3D game (Worms 4: Mayhem). In many cases, the 3D Worms games require more skill and precision, which is what some of the 2D fan-boys are apparently devoid of. Even the Ninja Rope in Worms 4: Mayhem is far better than the Ninja Rope in every 2D game, including Worms Armageddon, for different reasons.

I was excited when I first got Worms: Ultimate Mayhem in 2011, but I was quite disappointed, because firstly, when I bought it on Steam on my desktop, it was lagging immensely, and was unplayable (my desktop at the time was old and couldn't handle new games very well). Then I bought it on the PlayStation 3 in 2012, and played it there most of the time, though the upside is that I've regained access to my Steam account after years of not using Steam, and my old games were all there, so I installed Worms: Ultimate Mayhem on the newer, better laptop I own now, and it works perfectly with no lag or slowness, which is why I'm playing it on my PC from now on. But anyway... Secondly, I was expecting both Worms 4: Mayhem weapons and Worms 3D weapons compiled into one game, but there were only the Worms 4: Mayhem weapons, with one extra utility - the Binoculars. And it still contains the same Story Mode. Also, it is now impossible to use the Icarus Potion Cheat (a classic trick from Worms 4: Mayhem), which was one of my favorite things about Worms 4: Mayhem. Playing Worms: Ultimate Mayhem is generally more difficult, because the camera is now slower and annoying to control. I also don't know how to tweak in Worms: Ultimate Mayhem, which is very important. I don't even think tweaking is possible. Even WormNET is better in Worms 4: Mayhem, in some ways.

Don't get me wrong, Worms: Ultimate Mayhem is fantastic, but I honestly doubt that anything could top Worms 4: Mayhem. I prefer it because it's nostalgic, it has the Icarus Potion Cheat unlike the remake, and the music is superior, even though the remake has nice music too. At least Worms: Ultimate Mayhem features some cool stuff that Worms 4: Mayhem doesn't have, like being able to save your own randomly generated landscape, or the additional Worms 3D maps and Campaign Mode, or the Gallery section. Also, the Worms (and the narrator, voiced by Guy Harris) have actual voices when they speak in the cut-scenes, instead of the simple "me-me" voices (though I found the "me-me" voices humorous). Either way, Worms: Ultimate Mayhem is my second favorite Worms game, but was very close to being the first.

Worms Blast and Worms Pinball are my least favorite Worms games because they're just spin-offs, not part of the actual series. But they're still great, and of course, nostalgic.

Top 5 Favorite Weapons
Here is a list of my 5 favorite weapons in the series.

5. Bovine Blitz

4. Earthquake

3. Armageddon

2. Nuclear Bomb

1. Team Weapon

The Team Weapon from Worms 4: Mayhem and Worms: Ultimate Mayhem is truly unique. Creating your own weapon to use in battle was an excellent idea, and I'm glad Team17 implemented this in these two games. You can create tweaked Team Weapons in Worms 4: Mayhem, which is one of the best things about said game. Even non-tweaked weapons can be overpowered, like my Nova Strike (though it was created in a slightly tweaked Weapon Factory, but it isn't much different). It's more like a superweapon than a normal weapon, since I find it even more useful than the Concrete Donkey or Bovine Blitz (well, as long as there are no Oil Drums around) at times.

The Nuclear Bomb is the absolute best weapon to use if several or especially all of the enemy Worms are near the water level. It also poisons everyone, slowly draining their health between turns until they're extremely vulnerable. My favorite version of the Nuke is the one from Worms 3D, which is definitely the most bad-ass version.

Armageddon is a bit overpowered, but amazing. It can destroy pretty much everything and cause instant draws. It is canonically deemed as the ultimate weapon of the Worms universe, as it literally initiates the apocalypse. Well, it doesn't really destroy the entire planet, and only the landscape instead, but whatever, Team17 probably meant something else by "end of the world", or they might have been on crack.

Earthquake is a destructive weapon as well. It can send Worms into the water or cause a lot of fall damage, it can cause tons of explosions and even fire which can burn down lots of terrain, and it could generally have a large impact on the game when used.

Bovine Blitz is without a doubt the most useful weapon in Worms 4: Mayhem if there are at least 3 Oil Drums around and you have some skill with Ninja Ropes. It's one of the best weapons in the game, along with Team Weapons.

Honorable Mentions
Concrete Donkey: This one is in sixth place. The Concrete Donkey is canonically the creator of the Worms universe, after all! Boggy B: This one is in seventh place. Yes. Believe it or not, Boggy B himself as a weapon is in seventh place instead of first. That's mainly because the weapon itself is pretty lackluster.

Teams & Team Weapons
In Worms 4: Mayhem, my primary team is "Team Boggy B". Here is some info in regards to the team and its Team Weapon.

Worms

 * Boggy B
 * Spadge
 * Clanger
 * Fluff
 * Clagnut
 * Boggy C

Speech Settings
Soundbank: Gangster

Worm Settings

 * Head: Army General
 * Eyes: Techno
 * Face: Uncle Grey
 * Hands: Cowboy Black

Team Weapon
Hypernova Bomb & Nova Strike

Team Flag
Techno

Team Grave
Tombstone

(Fun Fact: If you look at the "Techno" flag's background very closely, you can see "Boggy B" written vertically on the flag's sides, which is why I chose the flag for this team. Also, I chose the Tombstone for my team's grave because it clearly has "Boggy B" written on it.)

I have another team named "Team Boggy B: 2", which is merely the continuation of Team Boggy B. Every single setting for Team Boggy B: 2 is exactly the same as the original Team Boggy B. The clothes, the speech, the flag, and even the Team Weapon. The only difference is the Worm names. Here are the Worm names for Team Boggy B: 2.
 * Dennis
 * Pinky
 * Vincent
 * Ace
 * Mack
 * Jack

Settings

 * Delivery Method: Air Strike
 * Payload: Magic Bullet
 * Bombs: 1
 * Wind Affected: No
 * Detonation: Impact
 * Poison: Yes
 * Land Damage: 10 (Maximum)
 * Worm Damage: 10 (Maximum)
 * Blast Strength: 10 (Maximum)

You may be wondering how my Team Weapon (Nova Strike) is so powerful. Well, I did it by simply tweaking the Weapon Factory, click here for a video guide that shows you how you can tweak it and create an overpowered Team Weapon without that gauge at the bottom left holding you back, therefore having no limits to the weapon's power. It's actually quite simple.

Hypernova Bomb
However, the Nova Strike is not the true Team Weapon of Team Boggy B - the team's actual Team Weapon is the Hypernova Bomb. It's a 100% tweaked weapon, not created in the Weapon Factory (it was created in my Local.xml file), and it is an Air Strike with the "Special Shell" payload (my favorite one), drops 1 bomb, not affected by the wind, detonates on impact, is poisonous, and, most importantly, is capable of destroying the entire landscape even without any Double Damage or Wormpot settings, and can even destroy the biggest maps in the Worms 4: Mayhem Map Launcher (such as the "Sahara" map, and even when the weapon is used at the very edge or a corner of the "Sahara" map, it can still easily destroy the entire map in one explosion), has maximum Worm Damage, and I forgot exactly how much Blast Strength there was (the Local.xml file is slightly different than the Weapon Factory), but it was very high and can send Worms extremely far away, literally sending them into space. It's an apocalyptic weapon.

I switch Team Weapons for my main team (Team Boggy B), my primary Team Weapon is the Hypernova Bomb, but my secondary Team Weapon is the Nova Strike. I use the Nova Strike for online games so it doesn't destroy everything (Why should I use a weapon that destroys the entire map and ruins the game?).

Supernova Missile
I have another team, my secondary team, which is named "Team Smidge". Team Smidge owns a tweaked Team Weapon too (made in Local.xml), which is named "Supernova Missile". The Supernova Missile is a Launched weapon, unlike the Hypernova Bomb. All the gun parts are "Commando" (I wanted it to have mixed parts, but most of the other parts didn't work in Local.xml for some reason, so I was obligated to make it all "Commando") but it fires the "Desert/Arctic" missile, which is my favorite one. What I like about the Supernova Missile the most is the amazing special effects it uses when it's fired and when it explodes. It uses the "WXP_AlienWarpGate" effect, my favorite so far. The Hypernova Bomb doesn't have any special effects because unfortunately, it is impossible to make an Air Strike weapon with special effects, which really sucks, and it uses a standard, boring explosion effect with some poison. Anyway, the Supernova Missile is not a Homing weapon (it doesn't need to be, the weapon destroys the entire map and when you enable Homing the special effects are gone when you fire the missile anyway), but it's actually 90% accurate. It goes in an almost completely straight line once fired, due to tweaking. The missile itself can destroy the entire landscape (only if it's a default landscape and not a huge custom map in the Map Launcher, like "Sahara", although it can destroy approximately 80% of the "Sahara" map if it explodes right in the middle) and has tons of Blast Strength.

But it's also a cluster weapon - once the missile itself explodes, several clusters spread throughout the landscape and create explosions with slightly less Land Damage but the same Worm Damage and Blast Strength, and the clusters constantly multiply until all of them end up in the water (clusters only explode in enormous Map Launcher landscapes, again, the missile itself could destroy an entire default landscape, rendering the clusters useless). Poison is not enabled for the missile itself or the clusters, since it's useless for this weapon, and makes the explosion less good-looking due to the nasty green cloud it creates. It's a highly destructive weapon overall, normally every Worm on the landscape is affected by it (75 damage or more is inflicted on each Worm, even if they somehow don't get hit by the weapon or its clusters in huge Map Launcher landscapes).

Nuclear Missile
The Nuclear Missile is another tweaked Launched Team Weapon. The team that uses this weapon is named "Team Sputnik". The Nuclear Missile has beautiful special effects as well, but of course, not as beautiful as the Supernova Missile's.

Anyway, the Nuclear Missile's explosion itself, without the clusters, can destroy 90% of a medium-sized default map, such as the "Unsporting Behaviour" map (only if it explodes right in the center), and most of the time all the clusters miss. On huge Map Launcher landscapes though, it's far more destructive, the clusters spread and multiply and create huge holes in the landscape, as large as the hole created by the missile itself, and can even destroy the entire landscape or most of the landscape at times. Also, just like the Supernova Missile, it inflicts 75 damage or more on every Worm on the landscape, even if it's a huge Map Launcher landscape like "Sahara". The Nuclear Missile uses the "WXP_AlienBeamup" effect.

Ultra Missile
The team that uses this weapon is named "Team Ironside". On a default landscape, the Ultra Missile can destroy a lot of land and kill many Worms, as the clusters spread throughout the landscape for a little while. On a huge Map Pack landscape such as "Sahara", the clusters spread and multiply even more, causing a lot of destruction and chaos. The Ultra Missile itself and its clusters create somewhat large holes in the landscape, but not as large as the Supernova Missile's or the Nuclear Missile's holes. Either way, just like the Supernova Missile and Nuclear Missile, the Ultra Missile usually inflicts 75 damage or more on every Worm on a default landscape and most Worms on a large Map Launcher landscape. The Ultra Missile uses the "WXP_AlienBeamup_RootGlow" effect.

Others
I have a lot more teams, and each of them have their own tweaked Team Weapons. The four weapons mentioned above are the most powerful. But my other weapons are all different, and some of them are very unique. Anyway, here's a list my other teams and their weapons, in order from most powerful to least powerful, and also first to last.

Team Worminkle: Cataclysm Bomb (Launched, uses the "WXP_Wep_Flood" effect and "WXPL_TowerCloudLightning" for the clusters)

Alien Army: Cyclone Cannon (Launched, uses the "WXPL_TwisterBase" effect)

Astro Soldiers: Atomic Cannon (Launched, uses the "WXP_PlasmaBomb" effect and "WXP_TeleportWhiteout" for the clusters)

Bomb Squad: Ultra Time Bomb (Thrown, uses the "WXP_Alien_ABD_Grnd_Effect" effect)

Secret Agents: Meteor Shower (Launched, uses the "WXP_PlasmaBomb" effect and "WXP_Bonfire" for the clusters)

Police Officers: Mega Cluster Bomb (Thrown, uses the "WXPF_RedBigGlow" effect)

Pirate Crew: Inferno Blaster (Launched, uses the "WXP_Bonfire" effect)

Builders: Flare Bomb (Thrown, uses the "WXP_StormDarken" effect and "WXP_WhiteoutflashLarge" for the clusters)

The only non-tweaked Team Weapons I have are the Nova Strike and Advanced Missile, although these two weapons were created in my tweaked Weapon Factory. The Advanced Missile is actually useless, since I only created it for my AI teams and the AI never even use their Team Weapons for whatever reason, but I didn't want to give them nothing since it would make them "incomplete".

YouTube
Feel free to check out my YouTube channel, which is mostly comprised of Worms 4: Mayhem videos (currently), and especially Worms: Fallen Heroes.

Conclusion
If you've actually bothered to read my entire profile, congratulations! You can ask me anything you'd like regarding my weapons or my videos on my talk page, and I'll be sure to answer as soon as possible. Happy editing.