Indian Nuclear Test

The Indian Nuclear Test is the most powerful poison weapon in the Worms series. This weapon will poison every Worm on the landscape, who will lose 2 hit points every subsequent turn if it's not healed. This superweapon will also significantly raise the water level, though unlike the poisoning, this only happens on the turn it's used.

(If you're looking for the Nuclear Bomb from Worms: The Director's Cut and Worms 2, click here.)

Indian Nuclear Test on Wormopedia
''That glow in the dark feeling. '' The Indian Nuclear Test is a weapon that when used makes the water rise quite a considerable amount. Not only that but it will also make each Worm on the landscape ill. This means five health points reduced from each Worm per turn. Remember if your Worms do get ill they can be cured easily by collecting a health crate.

''Make sure you have none of your troops anywhere near the water level as this is the danger zone when using the Indian Nuclear Test. It's also a good idea to try and get quite near to a health crate before you unleash the Indian Nuclear Test so you can immediately cure yourself the next turn.''

Tips & Tricks

 * This weapon is highly effective if the opponent's Worms are dug in or standing on low ground.Weap_thre_9.gif
 * If your opponent's Worms are on low health (1-50) the radiation is effective as in the end it causes the Worms lose their hitpoints to 1. Be careful, because the radiation also affects your Worms. You can use Freeze to protect your Worms from the poison if a Nuclear Sudden Death will begin in a short time, however.
 * Never use this weapon if your Worms are on low ground.

Nuclear Strike and Nuclear Bomb
In Worms Forts: Under Siege, the Nuclear Strike is similar to the Indian Nuclear Test. The only exceptions are that it only poisons your opponent's team and it doesn't raise the water. But it is quite strange that the Nuclear Strike is a God Power in WF:US, since nukes are man-made (or "Worm-made", in this case). There is also the Nuclear Bomb from Worms 3D, which poisons all Worms (except the Worm who used the Nuke) and raises the water. When used, the entire screen is engulfed in a white light for a few seconds and then the sky turns green. A large, green nuclear explosion/mushroom cloud can also be seen, very far from the landscape.

WF:US Tips & Tricks

 * Fortunately the Nuclear Strike does not poison the Worms on your team if you have used it, which is quite an advantage. The Nuclear Strike is rare and powerful, so if you got it from a crate, save it for when you really need it!

Trivia

 * This weapon in Worms Forts: Under Siege is unlockable. Get gold in Campaign Mission 15 to unlock.
 * This weapon is also unlockable in Worms 3D, complete and get gold in all Deathmatch Challenges to unlock.
 * This weapon is the replacement of the Nuclear Bomb from Worms: The Director's Cut and Worms 2.
 * But in Worms 4: Mayhem, the Nuke was (possibly) replaced by the Flood weapon, which raises the water but doesn't poison any Worms.
 * Worms 3D and Worms Forts: Under Siege are the only two Worms games that show the Nuke's explosion when used.