Mystery Crate

"The Mystery Crate can really throw the outcome of the game, but carry a risk."

     - in-game description

Mystery Crates are a type of Crate that so far only appeared in Worms 4: Mayhem and Worms: Ultimate Mayhem. They can contain both good things or bad things, and is similar to the Booby-trap Crate from first generation Worms games (and Worms 2) in some ways (and is possibly the replacement of the Booby-trap Crate). Here is what you can get:


 * Barrel O' Laughs: Some Oil Drums randomly explode.


 * Bring On The Mines: Mines are deployed on the landscape, and some Mines will do extra damage.


 * Random Detonation: A Land Mine or an Oil Drum explodes.


 * Moon Physics: Low Gravity.


 * Hyperactive!: Fast Walk.


 * Reposition Worm: Your Worm automatically teleports to a random location.


 * Super Health: Your Worm gets 100 extra HP.


 * Medical Insurance: Your Worm gets 25 extra HP.


 * Damage Incoming: Your Worm loses 25 HP and your turn ends.


 * Sick It To Them: All Worms on the other team(s) get poisoned.


 * Team Disease: All Worms on your team get poisoned.


 * Global Warming: A Flood appears, but your turn doesn't end.


 * Sabotage Inventory: A random item in your inventory disappears.


 * Big Guns!: A random superweapon is added to your inventory.


 * Extended Time: Double Turn Time.

Tips & Tricks

 * If you obtained a Crate Spy, don't collect any "Barrel O' Laughs" Mystery Crates if your Worms are near Oil Drums.
 * Also, if you have Crate Spy, don't collect ANY Mystery Crate that has a bad effect on you, for example, "Sabotage Inventory".
 * If your Worm only has 25 HP or less, don't collect any Mystery Crates without Crate Spy, because there's a high chance these Crates could contain "Damage Incoming", which would kill your Worm. "Damage Incoming" Mystery Crates are common.
 * Also, the "Damage Incoming" Mystery Crate is somewhat similar to a Booby-trap Crate from older Worms games.
 * If your opponent's Worms are near the water level, then it is recommended to collect "Global Warming" Mystery Crates, because this will drown the enemy, and your turn won't end. Just make sure none of your Worms are near the water level.