Lightside

Lightside is a opposing front of playing style besides Darksiders on Team17 and Worms-playing community. It also comes from same certain film reference as well as the general behavior of the team: Darksiders stay underground; Lightsiders keep to the surface.

In their main skills, they are very tacticious in every battle, they even are very courageous and very brave and die with pride. They should prefer dealing damage and push the attack. Lightsiders should take down one or more worm at one turn, which differs from the darksiders, hiding and attacking later

Lightsiders like to travel around the maps with the utilities in their arsenal. Because of that, they can utilize deadly tactics and strategies.

The core principles for lightsiders according to Team17 are:


 * Every turn you will do as much damage as is possible to your opponent.

You will travel the whole length of the map if a definite kill is possible.

You are an opportunist when it comes to killing more than one Worm each turn.

Remember it's not the winning that counts, it's how many kills you got.

Weapons
The following are considered 'Lightside' weapons, because they deplete opponent HP.

Hallelujah Bomb, Soft Fruit of Doom, and Dynamite
The most perfect Lightsiders weapons. Deals damage more than another weapons and makes these weapons more feared by opponents. Holy Grenades have their enourmous blast radius that damages worms which are still a bit off. Banana Bombs will explode in clusters with the strength of a dynamite, which will take down more than one worm if they're close together.

Concrete Donkey
Patron Deity of Lightsiders. Concrete Donkey will make worms fly away, or they suffer its crushes until it falls into water. The donkey will leave a large canyon which can drown a opponent worm easily by pushing it into it. The Donkey also breaks the darksiders inner sanctum better than Bunker Busters.

Jet Pack, Parachute, and Ninja Rope
Lightsiders and Greysiders favorite tools. These tools can be used for bombing (like throwing dynamite down) or as a transport utility. If you are crazy about crates, these utility can be used to reach and collect them. Sometimes these tools are used to flee the blast radius of recently placed explosives.

Counter the Darksiders skills
Falling Drill from the sky? Using Blowtorch to hurt worms? That's the use of Darksiders skills. Girders and Bridge Kit can used to block an opponent.

Minebending
Lightsiders could take more advantages on mines. They can Prod worms to the mines, so they trigger them. You can bat a mine by using Baseball Bat toward opponent worms instead.

Suicide Kills
Lightsiders are not afraid to use Kamikaze or take damage while damaging the opponent's worms. This can possibly lead to a draw.

Big Guns
If you can take a WMD from the crates, you should use them asap. This could frustrate your opponent. Usually big guns can deal a lot more damage more than normal weapons