Dynamic Water

In Worms revolution, 2 New physics where introduced, and one physic returned, dynamic water, fire, and dynamic objects.

=dynamic water=

The new water systems make the game more lively, weapons such as Water Pistol water bomb and water strike produce water.

effects
Worms in water will slide away if by a slope. If they are submerged, they will not drown instantly, that's the water at the bottom of the landscape's job. Instead the worm will take drown damage and will drown if left in for too long. Water will also extinguish fire, which reminds me...

=fire= The old fire system first introduced in Worms Armageddon is very useful in the right hands. Weapons such as Flame Thrower napalm bomb and napalm strike along with oil drums produce fire.

effects
Worms that touch fire will take scorch damage, this method is great for weakening worms, fire is effected by wind, and will dig into the landscape every turn depending on the wind's direction. To avoid abusive use, fire will disappear after scorching 8 times in a row, sometimes, fire is spewed out by dynamic objects, which also reminds me...

=dynamic objects=

Remember those things that are in the landscape in previous worms games to give the landscape more life? Now those things have an upgrade. Say hello to dynamic objects, the only selective way to move these around is with the UFO utility.

effects
Objects such as phones,clams, "rat-nox" and other stuff are in the landscape. Normally when rid of they explode, but some objects spew stuff, some objects produce fire to scorch worms, others are poisonous and poison worms in blast radios, and some just spew water, and we all know what mayhem that will cause.