Artificial Intelligence

For CPU worms teams, there is only one way for them to be controlled. The AI (Artificial Intelligence) is the CPU's "brain". There are 7 in total. Please note that all personality shown are based off the game Worms 2: Armageddon.

Stupid: Fights very weakly, but who said they couldn't fight a little good?

Vengeful: Moderate, and thirsty on a quest for vengeance. More likely to harm teammates.

Reckless: Uses the wind more than other worms, but don't care about their own safety too much.

Cocky (show off): Love to impress others with difficult, risky, unnecessary attacks, likes to be viewed as "techno-stratago" worms.

Quick Fire (prideful, Lightside ): Follow 4 principles given to by an unknown leader, but extremely suicidal.

Darksiding (forethoughtful, merciless): Can be cowardly, but stays 5 steps ahead of enemy's at all times, and great at Chess, which also helps in battle skills.

Strategic: Humble soldiers who thinks, plans, and unleash devastating attacks, but doesn't function without ideas.

The AI of each worm is different (obviously) and the only 2 special personalities are Quick Fire and Darksiding. Quick Fire, also known as Lightsiders, follow these 4 principles in battle.

1. In every turn, you will do as much damage as possible.

2. You will travel the whole length of the map if a definite kill is possible.

3. You are an opportunist when it's possible to kill more than one worm.

4. Remember, it's not the winning, it's how many kills you get.

Lightsiders can also be referred to as destructive. In an attack, they tend to "die with pride". And the Darksiding, or Darksiders, are the bane to their existance.

Darksiders, as mentioned earlier, are cowards, but cunning, sly, and tricky. They value their life deeply, and love the underground. The underground helps them use their strategy. They also love aerial attacks that strike with little to no interference. They know what mercy is, but they don't show mercy. If they get certain weapons they will use it as early as possible.