Category:Gamestyles

This page covers settings which can be toggled when creating or editing Schemes/Game Styles.

Game Options
Name - Name of the scheme/gamestyle.

Rounds - (1/3/5) Quantity of wins needed.

Turn Time - (15/20/30/45/60/90) The length of the time of each turn.

Round Time - (0/5/10/15/20/25/30) The length of the time before Sudden Death starts.

Retreat Time - (0/3/5) The length of the Retreat Time.

Artillery Mode - (Off/On) When enabled, worms cannot move.

Worm Health - (1/25/50/100/150/200/infinite) How much HP each worm has at the start of a round.

Fall Damage - (Off/On) When disabled, worms fall damage is removed.

Landscape Options
Type - (Random/Forts/Race) Type of scheme/gamestyle.

Indestructible - (Off/On) When enabled, landscape is indestructible and cannot be digged.

Special Events - (Off/On) When disabled, the special events will not occur.

Weapon Crate - (Off/On) Availability of the weapon crates.

Utility Crate - (Off/On) Availability of the utility crates.

Health Crate - (Off/On) Availability of the health crates.

Health in Crates - (25/50/75/100) The amount of health in health crates.

Random Objects
Electro Magnets* - (Off/On) Availability of the electro magnet.

Sentry Guns*- (Off/On) Availability of the sentry gun.

Mine s - (Off/On) Availability of the mines.

Oil Drums - (Off/On) Availability of the oil drums.

Crates - (Off/On) Availability of the crates.

* Only available in Worms 2: Armageddon and Worms Reloaded.

Weapons
Weapon - Weapon

Ammo - (0-10/infinite)Ammonution of a weapon

Delay - (0-9) Turns taken for the weapon to be available