User:~Boggy B~

Introduction
Hello there. I'm a huge Worms fan who used to be a contributor here. I'm probably the biggest fan of Worms. All you need to know about me is that I'm male. I cared about this wiki and I dealt with vandalism, but I'm leaving this wiki since I'm never going to earn a promotion (I wanted to become an administrator and bureaucrat the whole time) and the wiki has gotten incredibly boring. So I've moved on to other wikis.

Also, I prefer it when people call me "Boggy B" instead of "~Boggy B~" (or "Worms Legend 29" or "Dark Vortex 29" if you wish), my username was originally supposed to be just "Boggy B" but some idiot has already taken that username, so I had to make it slightly different. Also, my username is obviously based on the primary protagonist of Worms, Boggy B. I think Boggy B is bad-ass so I named myself after him.

By the way, I'm a Brightsider. Like a Lightsider, I normally go for the assault, I try my best to unleash devastating attacks and use strategy, and if I have Worm Select I defend my Worms too, by moving them to safer places, but at times I could hide my Worms underground like a Darksider if I have to. Brightsiding is the best in my opinion.

List of Worms Games
Here is a list of all the Worms games I own, in order from most favorite to least favorite (I love them all, though).


 * Worms 4: Mayhem (PC)
 * Worms: Ultimate Mayhem (PlayStation 3)
 * Worms 3D (PC)
 * Worms Forts: Under Siege (PC)
 * Worms Armageddon (PC)
 * Worms World Party (PC)
 * Worms 2 Demo (PC)
 * Worms Reloaded (PC)
 * Worms & Reinforcements United (PC)
 * Worms Open Warfare (PlayStation Portable)
 * Worms Blast (PC)
 * Worms Pinball (PC)

Wow... That's a lot of Worms games. I am a master at Worms 4: Mayhem and I bet I can beat anyone. The 3D games are my favorite. They're so underrated, and always overshadowed by Worms Armageddon. Worms Armageddon is great (and it's my favorite 2D Worms game), but I prefer the 3D Worms. My first Worms game was also a 3D game (Worms 4: Mayhem). The 3D Worms games require more skill and precision, which is what most of the 2D fan-boys lack. I agree, the Ninja Rope is much better in the second generation Worms games (for example, Worms Armageddon), since it's easier to control. But I don't care, I still like everything else about the 3D Worms games. You can't change my opinion.

I was excited when I first got Worms: Ultimate Mayhem in 2012, but I was slightly disappointed. I was expecting both Worms 4: Mayhem weapons and Worms 3D weapons all in one game, but they were just the exact same Worms 4: Mayhem weapons, with one extra utility - the Binoculars. And it still has the same Story Mode. Also, it is now impossible to use the Icarus Potion Cheat (a trick from Worms 4: Mayhem), and that was one of my favorite things about Worms 4: Mayhem. The greatest cheat/glitch of all time. If you don't know what I'm talking about, search "Worms 4: Mayhem Icarus Potion Cheat" on YouTube. It's probably some sort of glitch, but it's devastating.

I still love Worms: Ultimate Mayhem, but I still prefer ''Worms 4: Mayhem. It brought back memories, it has the Icarus Potion Cheat (unlike Worms: Ultimate Mayhem''), and the music is fantastic. Worms: Ultimate Mayhem has good music too, but I prefer the Worms 4: Mayhem music. At least Worms: Ultimate Mayhem has some cool stuff that Worms 4: Mayhem doesn't, like being able to save your own random landscape, or the additional Worms 3D Campaign Mode, or the new Gallery. Also, the Worms (and the narrator) have actual voices when they speak in the cutscenes, instead of the simple "me-me" voices, although I found the "me-me" voices to be humorous. I still like the Worms' voices in Worms: Ultimate Mayhem, though. Anyway, Worms: Ultimate Mayhem is my second favorite Worms game. That is all.

Worms Blast and Worms Pinball are my least favorite Worms games because they're just spin-offs, not part of the actual series. But they're still great.

Top 5 Favorite Weapons
Here is my Top 5 Favorite Weapons list...

5. Mike's Carpet Bomb

4. Concrete Donkey

3. Earthquake

2. Armageddon

1. Nuclear Bomb

The Nuclear Bomb is the best weapon to use if several or all of the enemy Worms are near the water level. It also poisons everyone, draining their health. How is this not a great weapon? It's a NUKE, that explodes very far away, raises the water level, and instantly poisons everyone. It would be more powerful than the Armageddon if the Nuclear Bomb detonated right on the landscape. It would have easily destroyed everything. My favorite version of the Nuke is the one from Worms 3D. It's definitely the most bad-ass version.

The Armageddon is a bit overpowered, but amazing. It can destroy EVERYTHING (or almost everything). It is the ultimate weapon of the Worms universe, as it literally initiates the apocalypse. Well, it doesn't really destroy the entire planet, it only destroys the landscape, but whatever. The Armageddon was so close to being Number 1... So close...

The Earthquake is a (somewhat) destructive weapon too. If there are a lot of Mines and Oil Drums, there would be a lot of explosions and fire. If a lot of Worms are next to the water, there would be a lot of deaths. If a lot of Worms are on cliffs or Girders, then you guessed it - there would be a LOT of fall damage. Heh heh.

To be honest, the Concrete Donkey is a bit overrated in my opinion... That's one of the reasons why it's not Number 1. Like the Armageddon, the Concrete Donkey is a bit overpowered, but who cares? It's destructive, classic, and the perfect weapon for taking out Darksiders and frozen Worms.

Mike's Carpet Bomb is the ultimate "strike weapon" (if the Concrete Donkey doesn't count as a "strike weapon"). It's even better than the French Sheep Strike, in my opinion. Too bad it doesn't appear in other Worms games. Also, did you know that this weapon is a pun based on real carpet bombing? Because Mike's Carpet Bomb deploys ACTUAL carpets (well, EXPLOSIVE carpets). Heh heh...

My Teams & Team Weapons
In Worms 4: Mayhem, my primary team is "Team Boggy B". Here is some info about this team, and my Team Weapon...

Team Boggy B
Worms
 * Boggy B
 * Spadge
 * Clanger
 * Fluff
 * Clagnut
 * Boggy C

Speech Settings
Soundbank: Gangster

Worm Settings

 * Head: World War 1
 * Eyes: Techno
 * Face: Nothing
 * Hands: Cowboy Black

Team Weapon
Hypernova Bomb/Nova Strike

Team Flag
Techno

Team Grave
Tombstone

(By the way, my team's flag was originally "Dino Skull", but I changed it to "Techno" because if you look at the flag's background very closely, you can see "Boggy B" written vertically on the flag's sides. Also, I chose the Tombstone for my team's grave because it has "Boggy B" written on it, very clearly.)

I have another team named "Team Boggy B: 2", which is merely the continuation of Team Boggy B. Every single setting for Team Boggy B: 2 is exactly the same as the original Team Boggy B, the clothes, the speech, the flag, and even the Team Weapon. The only difference is the Worm names. Here are the Worm names for Team Boggy B: 2...
 * Dennis
 * Pinky
 * Vincent
 * Ace
 * Mack
 * Jack

Nova Strike
Settings
 * Delivery Method: Air Strike
 * Payload: Magic Bullet
 * Bombs: 1
 * Wind Affected: No
 * Detonation: Impact
 * Poison: Yes
 * Land Damage: 10 (Maximum)
 * Worm Damage: 10 (Maximum)
 * Blast Strength: 10 (Maximum)

You may be wondering how my Team Weapon (Nova Strike) is so powerful. Well, I did it by simply tweaking the game, click here for a video guide that shows you how you can tweak the game and make an overpowered Team Weapon without that gauge at the bottom left holding you back, therefore having no limits to the weapon's power...

Hypernova Bomb
However, the Nova Strike is not the true Team Weapon of Team Boggy B... The team's actual Team Weapon is the Hypernova Bomb. It's a 100% tweaked weapon, not created in the Weapon Factory (it was created in the Local.xml file), and it is an Air Strike with the "Special Shell" Payload (my favorite one), drops 1 bomb, not affected by the wind, detonates on Impact, it's poisonous, and, most importantly... It can destroy the ENTIRE map even without any Double Damage or Wormpot settings, and can even destroy the biggest maps in the Worms 4: Mayhem Map Pack (such as the "Sahara" map, and even when the weapon is used at the very edge or a corner of the "Sahara" map, it can still easily destroy the entire map in one explosion), has maximum Worm Damage, and I forgot exactly how much Blast Strength there was (the Local.xml file is slightly different than the Weapon Factory), but it was very high and can send Worms extremely far away, literally sending them into space. It's an apocalyptic weapon.

You see, I switch Team Weapons for my main team (Team Boggy B), my primary Team Weapon is the Hypernova Bomb, but my secondary Team Weapon is the Nova Strike. I use the Nova Strike for online games so it doesn't destroy everything (Why should I use a weapon that destroys the entire map and ruins the game?).

Supernova Missile
I have another team, my secondary team, which is named "Legendary Army". The Legendary Army has a tweaked Team Weapon too (made in Local.xml), it's named "Supernova Missile". The Supernova Missile is a Launched weapon, unlike the Hypernova Bomb. All the gun parts are "Commando" (I wanted it to have mixed parts, but most of the other parts didn't work in Local.xml for some reason, so I HAD to make it all "Commando") but it fires the "Desert/Arctic" missile, which is my favorite one. What I like about the Supernova Missile the most is the amazing special effects it uses when it's fired and when it explodes. It uses the "WXP_AlienWarpGate" effect, my favorite one so far. The Hypernova Bomb doesn't have any special effects because unfortunately, it is impossible to make an Air Strike weapon with special effects, which really sucks. Anyway, the Supernova Missile is not a Homing weapon (it doesn't need to be, the weapon destroys the entire map and when you enable Homing the special effects are gone when you fire the missile anyway), but it's actually 90% accurate. It goes in an almost completely straight line once fired. I don't know why it's like this, but I really like it. Also, when you fire the weapon, you can already see the special effects. When it explodes, the explosion looks huge (again, because of the effects), and it's really cool. The missile itself can destroy the entire landscape (only if it's a default landscape and not a huge custom map in the Map Pack, like "Sahara", although it can destroy 80-90% percent of the "Sahara" map if it explodes right in the middle) and has a lot of Blast Strength.

But there's more - it's also a cluster weapon. Once the missile itself explodes, invisible clusters spread throughout the landscape and create the same exact explosion with the same Land Damage, Worm Damage, and Blast Strength, and the clusters constantly multiply until all of them end up in the water (clusters only explode in enormous Map Pack landscapes, again, the missile itself could destroy an entire default landscape). The clusters are poisonous, but the missile itself isn't, because if I enable poison for the missile itself, there would be no special effects for the missile right when it's fired, and when it explodes the poisonous cloud actually makes the explosion less nice-looking, a little bit (the explosion's effects could still be seen, though). Poison isn't really needed for this weapon anyway... It's a very destructive weapon overall, normally every Worm on the landscape is affected by it (75 damage or more is inflicted on each Worm, even if they somehow don't get hit by the weapon or its clusters in huge Map Pack landscapes).

Nuclear Missile
The Nuclear Missile and Ultra Missile are also tweaked Launched Team Weapons. The Nuclear Missile belongs to my "Elite Army" team, and the Ultra Missile belongs to my "Fighter Army" team. These two weapons are very powerful and have cool special effects as well, although the Nuclear Missile is more powerful and has cooler effects (but not as cool as the Supernova Missile's effects).

Anyway, the Nuclear Missile's explosion itself, without the clusters, can destroy 90% of a medium-sized default map, such as the "Unsporting Behaviour" map (only if it explodes right in the center), and most of the time all the clusters miss. On huge Map Pack landscapes though, it's far more destructive, the clusters spread and multiply and create huge holes in the landscape, as large as the hole created by the missile itself, and can even destroy the entire landscape or most of the landscape at times. Also, just like the Supernova Missile, it inflicts 75 damage or more on every Worm on the landscape, even if it's a huge Map Pack landscape like "Sahara". The Nuclear Missile uses the "WXP_AlienBeamup" effect.

Ultra Missile
The Ultra Missile is, unfortunately, dependent on pure luck - on default landscapes, sometimes a lot of clusters can hit the landscape and destroy the entire landscape or most of it, and at times can even kill everyone on the landscape (same for the "Sahara" map, the clusters constantly multiply and spread throughout the landscape, causing a lot of destruction and chaos), but at times, most of the clusters can end up in the water instead and miss, the landscape is mostly unharmed and most Worms on the landscape survive. (Still a great weapon though...) The Ultra Missile itself and its clusters create somewhat large holes in the landscape, but not as large as the Supernova Missile's and the Nuclear Missile's holes. Either way, just like the Supernova Missile and Nuclear Missile, the Ultra Missile usually inflicts 75 damage or more on every Worm on a default landscape, and on a huge Map Pack landscape such as "Sahara", it inflicts 75 damage on most or sometimes even all Worms on said landscape. The Ultra Missile uses the "WXP_PlasmaBomb" effect.

I have another team named "Bomb Squad" (Team Weapon: Ultra Time Bomb). Anyway, Team Boggy B, Team Boggy B: 2, Legendary Army, Elite Army, Fighter Army, and Bomb Squad are currently my only human-controlled teams. The Nova Strike and Ultra Time Bombs are also currently my only non-tweaked Team Weapons, although they were created in my tweaked Weapon Factory (you know, with no gauge holding you back)... I still make tweaks, I'll definitely create more tweaked Team Weapons later.

Conclusion
I had fun being a part of this wiki, until I realized that I'm never going to become an administrator or a bureaucrat, and the wiki has gotten very boring with no other users around. I decided to leave. Although I no longer care for this wiki, I'm still a huge Worms fan.