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The Emergency Teleport is a utility in the Worms series. Once activated, this utility will teleport all of the user's worms to a random position on the map.

Using the Emergency Teleport[]

The Emergency Teleport is like the normal Teleport. There are two differences between the Emergency Teleport and the normal teleport.

  • With the normal teleport, the user can define where his/her worm will be teleported to. With the Emergency Teleport, the user's worms will be teleported to a random position on the map.
  • With the normal teleport, the user teleports one of his/her worms. With the emergency teleport, the user will teleport all of his/her worms remaining.

Trivia[]

  • If the player's worms are all at the same position, the Emergency Teleport is ideal for lessening damage from Air Strikes and Dynamites.
  • It is a good tactic to use Invisibility first, and then the Emergency Teleport in the same turn. This way the enemy will have a hard time finding the player's worms.

See also[]

Third Generation Weapons
Navbox 3rd GenBazookaGrenadeNinja RopeFire PunchDynamiteMineBlow TorchWorshipAir StrikeBunker BusterHoming MissileCluster BombJet PackBaseball BatSheepSuper SheepPneumatic DrillMarked For DeathNapalm StrikeSuper Bunker BusterShotgunPetrol BombParachuteDragon BallSentry GunElectro MagnetGirderInvisibilityStealPoison StrikeEarthquakeUziHoly Hand GrenadeTeleportProdConcrete DonkeyBuffalo of LiesBridge KitLightning StrikeArmageddonGas PumpBanana BombEmergency TeleportKamikazeTermitesFerretsSkip GoSurrenderBoomerangExcavator