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Fast Walk

Fast Walk is an occasional utility that allows the current Worm to walk faster. It has appeared as a selectable utility in Worms Armageddon - Worms 3D, and as an instant utility in Worms 4: Mayhem and Worms: Ultimate Mayhem which appears in Mystery Crates as "Hyperactive!" instead.

Tips & Tricks[]

  • The Fast Walk is only active for one turn.
  • Use the Fast Walk if you need to get far without help from the Teleport or the Jet Pack, but do remember that the normal navigation limitations still apply.
  • In Worms 3 there is a playing card that replaces this utility.

Trivia[]

  • The Red Bull is very similar to the Fast Walk.
Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
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