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The Fire Punch is a cousin to the Dragon Ball weapon and a more powerful version of Prod. When used, your worm ties a red headband around its head and leaps straight up into the air, doing damage to whatever its fist encounters, as long as it is a worm (carving through terrain on the way). The terrain-carving feature can be useful in the escape of enclosure. It deals 30 points of damage, along with any fall damage the victim receives.

Usage[]

Stand close to an enemy worm, and then simply press the fire button to execute the attack and inflict damage. You can also use this weapon to knock an enemy worm into the water as an advantage.

Tips & Tricks[]

  • Like with the Dragon Ball, this is a "safe" attack that will not harm your worm (although doing a Fire Punch when there's a Mine above you would certainly be unwise).
  • You can use Fire Punch to attack enemies above, or push them further into the water (use Prod if Fire Punch is limited, only if the enemy is near to the edge).
  • Use Fire Punch to bring your enemies into the firing range of Sentry Guns or make Mines explode. That way, you can deal higher damage without the worry of collateral damage. You can also launch Mines into the air using Fire Punch, but this is risky - you have to come close to them and they can go off when still close to you.
  • With back-flips, a well-timed Fire Punch can allow you to reach areas that would not be accessible otherwise.
  • In Worms 3D, if you are standing underneath land, then it is possible to make a hole until you get to the top of the land only if you have the indestructible terrain turned off.
  • In 3D Worms games such as Worms 4: Mayhem, punching an enemy while they are standing near a tall or short wall will allow you to punch them twice or more, resulting in the "Sun-Punch Combo".
  • This weapon deals full damage when used against a worm with Armour, but has reduced push.

Gallery[]

Trivia[]

  • The Fire Punch weapon is a reference to Ken's "Shoryuken" Dragon Punch in the Street Fighter games. It was originally named "Dragon Punch" in Total Wormage.
  • If you jump and use the Fire Punch, you will stop moving horizontally. This is useful if you have jumped too far or off a cliff, so it can stop you falling. However, this wastes a turn unless you hit someone.
  • In the 2nd and 3rd generation Worms games, the worm puts on a red headband when the Fire Punch is selected from the Weapons Panel.
  • In Worms 3D, you simply hit the enemy while using the fire punch, while in Worms 4: Mayhem you rise up into the air after punching another worm.
  • In Worms 3D, the icon in the weapons panel showed the red bandana but in Worms 4 Mayhem, it showed the prodding hand on fire.
First Generation Weapons
Worms

Air StrikeBanana BombBazookaBlow TorchBungeeCluster BombDragon Ball
DynamiteFire PunchGirderGrenadeHoming MissileKamikazeMineMinigun
Ninja RopePneumatic DrillSheepShotgunSkip GoSurrenderTeleportUzi

Reinforcements
Mole Bomb

Director's Cut
Baseball BatConcrete DonkeyGrenade LauncherHandgunHoly Hand Grenade
Homing PigeonMad CowsMail StrikeNuclear BombOld WomanPetrol Bomb
Priceless Ming VaseSheep StrikeSheep-on-a-RopeSuper Sheep

Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
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Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

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