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The Holy Hand Grenade (usually shortened to "HHG" or "Holy Grenade") is a powerful and rare weapon in the Worms series. It first appeared in Worms: The Directors Cut, and has appeared in almost every main game since.

Description[]

The Holy Hand Grenade is somewhat similar to a normal Grenade, but with a few crucial differences that make it an entirely unique weapon. The Holy Hand Grenade has a 3-second timer and is always on the "minimum" bounce setting, and these properties cannot be changed. It will not explode instantly when the timer runs out, instead, it will wait until it comes to a complete stop before it explodes. So in order for it to detonate, the timer must reach 0 and the Holy Hand Grenade must come to a complete stop. Just before it detonates, a "Hallelujah" sound effect is played.

Its unique requirement where it must come to a complete stop before it can explode has led to a few unique schemes that rely on this fact, particularly the Holy War scheme. The Holy Hand Grenade has appeared in countless Worms games making it a popular weapon. Although it is very powerful and has a much larger blast radius than a normal grenade, it isn't classified as a super weapon.

Wormopedia Entry[]

See also: Wormopedia
Cquote1 Have faith in it.

The Holy Hand Grenade is a super strong weapon that can wreak absolute havoc when used in the best possible situation. The key to getting the most from the Holy Hand Grenade is to use it in a bunched area of enemy Worms. Don't worry if they are in the center of the landscape, the Holy Hand Grenade will catapult the enemy high and wide - often resulting in watery deaths.

The Holy Hand Grenade can cause up to 100 points of damage.

Cquote2

Tips & Tricks[]

  • This weapon is best used when an enemy is sitting inside a crater, as it will come to rest right next to the enemy.
  • Girders are useful to try and create a "funnel" for the Holy Hand Grenade to fall through, as this helps it to stop at the desired location.
  • Placing a Holy Hand Grenade on top of an enemy and then escaping to safety with a Ninja Rope or Jet Pack is a very common tactic, as it is an effective way of escaping the large blast radius.
  • This weapon is best used on a group of Worms, as it can easily cause over 80 points of damage to each.
  • Worms next to the Holy Hand Grenade when it explodes are thrown an incredibly large distance, and it is possible to throw an enemy from one side of the landscape to the other even without the Low Gravity utility. For this reason, it can be used to drown most Worms standing on open ground.
  • When on an open landscape, throwing the Holy Hand Grenade high into the air at a steep angle significantly reduces its horizontal travel, so it is more likely to come to rest near where it lands. Of course, it is quite difficult to aim using this method.
  • This weapon needs to come to rest before it explodes, and so it is not very accurate at long range. Worms on slopes or small platforms are very difficult to hit as it normally bounces away.
  • The blast radius is incredibly large, and even worms that are not that close to where it explodes are in danger. For this reason, it is usually quite difficult to prevent the Holy Hand Grenade from damaging your own team on a crowded or otherwise cramped landscape.

Trivia[]

  • The Holy Hand Grenade of Antioch was the weapon used in Monty Python and the Holy Grail to defeat the Rabbit of Caerbanog. This weapon is a direct reference to the movie, in both name and design. The three second timer on the weapon was also mentioned in the movie.
  • Due to lower pixel depth in Worms: The Director's Cut, the Holy Hand Grenade looks like a normal Grenade with a blue aura.
  • The Holy Hand Grenade has the largest single explosion in the Worms series, excluding the detonation of the Nuclear Bomb, which explodes off-screen in most games, and kills using only poison and by raising the water level, not by damage from the explosion.
  • In 3rd generation games, the "Hallelujah" seems to be played twice before the Holy Hand Grenade explodes.
  • In Worms: Ultimate Mayhem and Worms Revolution, a feedback sound is heard when the Holy Hand Grenade explodes.
  • Since the timer does not have a function with this weapon, it was removed in Worms 4: Mayhem. However, it was re-added in Worms: Ultimate Mayhem as timers are used again.
  • The Holy Hand Grenade is also featured in the game Terraria, where it also plays a "Hallelujah" sound effect, however, it is only exclusive to the 3DS version of the game.
  • In the 2nd Generation Worms Games, the "Hallelujah" sounds similar to the Concrete Donkey except it has no Donkey sound but in the 3rd Generation Worms Games and onwards, it sounds normal pitched.
  • This weapon made an appearance in the Valve video-game Team Fortress 2 in the form of the Lumbricus Lid, a cosmetic for the Soldier that replaces the Soldier's normal grenades, as a promotional item for Worms: Reloaded.
  • Gallery
First Generation Weapons
Worms

Air StrikeBanana BombBazookaBlow TorchBungeeCluster BombDragon Ball
DynamiteFire PunchGirderGrenadeHoming MissileKamikazeMineMinigun
Ninja RopePneumatic DrillSheepShotgunSkip GoSurrenderTeleportUzi

Reinforcements
Mole Bomb

Director's Cut
Baseball BatConcrete DonkeyGrenade LauncherHandgunHoly Hand Grenade
Homing PigeonMad CowsMail StrikeNuclear BombOld WomanPetrol Bomb
Priceless Ming VaseSheep StrikeSheep-on-a-RopeSuper Sheep

Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
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Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

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