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The Ninja Rope (shortened to Rope; known as Grappling Hook in Worms: Ultimate Mayhem) is used to pull your Worm towards somewhere by casting it out and attaching it to the desired location.

Description[]

The Ninja Rope is a utility for reaching places very far and arguably faster than any utility for moving. The player can drop bombs, launch some weapons and use utilities while using the Ninja Rope.

The Ninja Rope has become a highly popular weapon in the Worms series. In Worms Armageddon and Worms World Party, a lot of players on WormNET play with Ninja Ropes (called "Pro Ropers", if they've mastered the Ninja Rope). This has gone on to a point where there's a separate beginners' channel for games that don't allow access to the Ninja Rope. In fact, whole schemes have been created to utilize the mechanics, such as Rope Racing.

In Worms Reloaded, the number of Ropes are called "Number of Swings Left" instead.

Ninja Rope Schemes[]

Rope Racing/Race[]

Main article: Rope Racing

The players race in a special map with only Ninja Ropes and Parachutes. Maps for this Scheme tend to be very high, and often combined with a very fast water rise.

WxW[]

Main article: WxW

It is basically Shoppa, but in this Scheme, players must attack from the Ninja Rope, and must touch a number of walls before attacking.

Usage[]

Press the Fire Button. Use the arrow keys to go pull to the direction or create momentum on the Ninja Rope. Press the Fire Button to release.

If you are toting a bomb that can be dropped from the Ninja Rope, such as Dynamite or a Mine, you can drop one mid-swing on your unsuspecting target by using the Fire Secondary/Jump Button.

Any weapon can be deployed from the Ninja Rope except for melee weapons and the Suicide Bomber.

Tips & Tricks[]

  • The shorter the Rope, the stronger you can make potential momentum.
  • The player can use the Ninja Rope to swing by Mines and make them detonate.
  • The player can use the Rope Knocking technique by creating momentum and releasing the Rope to knock a Worm or a group of Worms into a hazard or the water. It is not rare having to sacrifice a Worm when using this technique. Note that this technique is best applied in the 2nd generation games. In the 3rd generation games, it is not efficient and not recommended.
  • If you don't have a Parachute, you can use the Ninja Rope to drop to a lower ground. this can be done by aiming towards a ledge, double jumping backwards and shooting the ledge as you begin to fall. The move is done easiest with Scout Worms.
  • In Worms 4: Mayhem and Worms: Ultimate Mayhem, you can use the Ninja Rope to pull Crates towards your Worm. This can also be done with Oil Drums and Mines, although you must be cautious when doing so with Mines.
    • If you have Ninja Ropes and Bovine Blitz, it is highly recommended to drag three Oil Drums towards three enemy Worms (one Oil Drum each Worm) using the Ninja Rope, and use Bovine Blitz on those Worms. It would kill all three of those Worms and do major damage to the opponent's team, but only if the Worms have 100 HP each. However, if you've obtained Double Damage (or if Double Damage is enabled in the Wormpot), then this technique is not needed.
  • It is possible to swing quickly by Sentry Guns in 2D Worms games, said technique is more difficult in 3D Worms games.
  • To use the Ninja Rope easily in 3D Worms games, pan the camera sideways of your swinging soldier.
  • In Worms Revolution, Worms Clan Wars and Worms Battlegrounds, the technique of bouncing can be used to gather momentum, this is done by slamming a Worm into a wall while pulling up the Rope and making it shorter, shortly after the Worms hits the fall it will bounce off with extreme speed, allowing the player to release the Rope, and fly across the map.
  • In Worms 3D the Rope is much more difficult to use than in other Worms games, in order to make advanced movements the player requires to Shorten and Expand the Rope in order to get enough momentum, while also moving the rope in the opposite direction. Holding down the D key on the keyboard also helps.
  • In Worms 3D it is possible to reduce the crosshair size by tapping the first person aim button, this can help the user get more accuray.

Trivia[]

  • The Ninja Rope is the most skillful and arguably the most used utility.
  • Since the Ninja Rope in Worms 4: Mayhem and Worms: Ultimate Mayhem can grab onto certain objects and use them to increase damage and amount of kills, this version of the Ninja Rope is definitely the most useful and skillful.
    • In these two games, the player can also aim much lower with the Ninja Rope when equipped with a secondary weapon (either Dynamite, Mine, or Sheep), which makes it even more useful, especially for Roping. The Ninja Rope in other games in the series is limited to aiming.
  • In Worms: Ultimate Mayhem, this utility is renamed Grappling Hook for unknown reasons, but this is most probably done due to the resemblance of the artwork.
  • Many Worms fans complained about the Ninja Rope being difficult to use in the 3D Worms games and 3rd generation games, they wanted the Rope to be just like the one from Worms Armageddon because it's easier to control and better for Pro Ropers to show off their skills.
  • In Worms Clan Wars, there is a revamped version of the Ninja Rope named the Teleport Gun, which is much quicker and easier to use in most cases.
  • The utility in Worms Forts Under Siege was absent because it wasn't invented in the ancient times.

Gallery[]


See Also[]


First Generation Weapons
Worms

Air StrikeBanana BombBazookaBlow TorchBungeeCluster BombDragon Ball
DynamiteFire PunchGirderGrenadeHoming MissileKamikazeMineMinigun
Ninja RopePneumatic DrillSheepShotgunSkip GoSurrenderTeleportUzi

Reinforcements
Mole Bomb

Director's Cut
Baseball BatConcrete DonkeyGrenade LauncherHandgunHoly Hand Grenade
Homing PigeonMad CowsMail StrikeNuclear BombOld WomanPetrol Bomb
Priceless Ming VaseSheep StrikeSheep-on-a-RopeSuper Sheep

Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
<imagemap>

Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

Fourth Generation Weapons
Revolution

Boggy BCrate StrikeKnock-OutTelekinesisTeleshieldTeleswapUFOWater Bomb
Water PistolWater PlugWater Strike

Clan Wars/Battlegrounds
Aqua PackEqualiserGravediggerMega MortarOxygenTeleport GunWhoopsie Cushion
Winged Monkey

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