|Damage||About 100 HP (65 HP in Worms Reloaded and 75 HP in all 2nd generation and 3D games)|
|Appears in||All Worms games (excluding Worms Forts: Under Siege)|
The Sheep is an explosive animal weapon which appears in almost every Worms game.
Once released, the Sheep will run forth in the direction it was released. It will attempt to jump over any terrain obstacles, but will also reverse its direction if it hits a wall or a piece of impassable terrain.
This weapon can be detonated at any point by pressing the Fire Button a second time. Otherwise, the Sheep will detonate on its own following a 5-second countdown after a short period of time.
Like all animal weapons, the Sheep will collect for its user the contents of Crates it collides with.
Tips & Tricks
- The Sheep's tendency to jump over obstacles can make it an effective weapon for attacking enemies which cannot be clearly fired upon otherwise.
- It is safest to use the Sheep on flat terrain when the user has a clear line of sight to an enemy Worm.
- The Sheep is one of the few weapons that can collect Crates. The others are Super Sheep, Mole Bomb, Skunk, Old Woman and Inflatable Scouser.
- In Worms Forts: Under Siege, instead of the Sheep there is the 50 Stone Canary, which deals approximately the same damage, but appears as a fat baby bird. The Monkey Troop may also be a replacement for the Sheep, but more powerful (like many of the higher tier weapons compared to their versions in other games). The 50 Stone Canary and the Monkey Troop are exclusive to Worms Forts: Under Siege.
- In some of its incarnations, the Sheep deals more damage even than Dynamite.
- The Sheep is one of the Worms series' most iconic weapons, alongside the Holy Hand Grenade and Banana Bomb.
- The Sheep have starred in their very own game, Flockers. It is a dark puzzle game inspired by Lemmings, where they have to escape the weapon factory and out into the green pasture.
Exactly what goes on inside the Sheep's mind? Best not to think about it, just let him go and watch him bounce across the landscape. If the Sheep comes across an obstacle or ravine then he will do his best to get across it. Pressing fire once sends the Sheep on his way and then second press detonates him, if he's left too long jumping around then he will get tired and do something about it himself.
A Sheep in the face can do as much as 75 points of damage!