The Sheep-on-a-Rope is the only weapon completely exclusive, in form and function, to Worms: The Director's Cut. However, it made its return in Worms W.M.D; nearly 2 decades after the release of The Director's Cut. When used, it fires a Ninja Rope into the nearby terrain, after which it hauls a Sheep up the line, where it can be controlled as if it were your Worm on the rope. Multiple swings can be made by a single Sheep to quickly traverse the terrain and attack your opponent.

A conceptual successor to the Sheep-on-a-Rope can be found in Worms Armageddon, known as the Sheep Launcher.

Using the Sheep-on-a-Rope

Press Up or Down to adjust your aim, and press Fire to anchor the rope on a piece of terrain. Use Up and Down to adjust the length of the rope, and Left and Right to swing the Sheep back and forth.


  • If your Worm could reach it with a Ninja Rope, the Sheep-on-a-Rope can get there too.
  • The Sheep feels 'heavier' than a Worm, and will be slightly slower to react to your controls.
  • The Sheep will not explode until it detaches from the rope, so you don't have to worry about hitting the walls.
  • There is no timer on this variety of Sheep, so aim must be spot-on to maximize its potential damage.
1st Generation Weapons

Air StrikeBanana BombBazookaBlow TorchBungeeCluster BombDragon Ball
DynamiteFire PunchGirderGrenadeHoming MissileKamikazeMineMinigun
Ninja RopePneumatic DrillSheepShotgunSkip GoSurrenderTeleportUzi

Mole Bomb

Director's Cut
Baseball BatConcrete DonkeyGrenade LauncherHandgunHoly Hand Grenade
Homing PigeonMad CowsMail StrikeNuclear BombOld WomanPetrol Bomb
Priceless Ming VaseSheep StrikeSheep-on-a-RopeSuper Sheep

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