The Skunk is a poison weapon introduced in Worms Armageddon. When thrown, the Skunk will hop off across the environment.
Description[]
After a bit, or when forced to do it early with an input, it will emit stinking fumes, "infecting" nearby Worms with poison, causing them to lose five points per round. If you let the stinking fumes infect the same Worm again, instead of losing five health points each turn they will lose ten. Like other sources of poison, it will leave a dying worm with only one health point, and can be cured with a Health Crate. It will then explode after a while or another fire input, causing direct damage to nearby Worms.
If you're unlucky, the Skunk's poisonous gases could poison your Worm instead of the enemy (depending on the wind). You must always check the wind meter before you use it, since the poisonous gases are wind affected. It can be a good counter to Darksiders who put their Worms too close in the same tunnel, putting a sudden time limit on their Worm's life expectancy, and eventually leaving them ready to be blown up all at once with a good explosion if they don't then decide to split up their Worms.
Trivia[]
- Along with the Indian Nuclear Test and the Suicide Bomber, the Skunk is the first ever poison weapon in the Worms series, since these three weapons were introduced in Worms Armageddon, the first Worms game to feature poison.
- After a long hiatus, the Skunk reappears in Worms Revolution.
- Despite Worms W.M.D being claimed to "channel the spirit of Worms Armageddon" the Skunk does not appear in the former game.
- The Skunk is one of the few weapons that can collect Crates, with the others being the Sheep, Super Sheep, Mole, Old Woman, and Inflatable Scouser.
- The Skunk has the weakest explosion damage. The explosive weapons that do up to 15 damage are the Skunk and the Petrol Bomb. They do less damage than the Mortar, the Cluster Bomb, the Air Strike and the Shotgun.