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The Super Sheep is a powerful weapon first introduced in Worms: The Director's Cut. It is identical to the Sheep, with the only difference being the fact that the player may activate it for it to take flight, in which the player would have complete control over its flight path and direction.

Description[]

The Super Sheep is a weapon with the same explosive power of the Sheep, with the only difference being that it can fly, and its only cosmetic difference being that it has a red superhero cape. Like the original Sheep, it can be manually detonated using the same button to make it fly. If a Super Sheep remains undetonated for too long, it will explode on a 5-second fuse. In Worms Forts: Under Siege, It was replaced by the Super Hippo.

Wormopedia Entry[]

Cquote1 Baa-a--a---a--a-a-aaaa-a--a

Our favourite farmyard animal dons his cape and takes to the sky! This Sheep can fly, after being released a second tap of the fire button will send his flying upwards, then left and right can be used to fly him around the landscape. Take this one step further and you get yourself the Aqua Sheep, complete with a snorkel, the Sheep can now fly under the water. He gets everywhere!

Is it a bird? Is it a plane? No, it's 75 points of damage coming your way.

Cquote2

Appearances[]

Super Sheep was introduced in Worms: The Director's Cut, and has since only been missing on Worms Forts: Under Siege. It has undergone mostly aesthetic changes throughout the series, but some control changes to the weapon has been made. The most notable of these was on Worms Open Warfare, in which the weapon was made "heavier" by altering its turning radius. It is also arguably faster in the more recent games.

Tips & Tricks[]

  • If a foe is hiding on the face of a cliff or at the edge of one, you can kill them by using the Super Sheep.
  • If you're playing Worms 4: Mayhem or Worms: Ultimate Mayhem and there is a David and Goliath setting on Wormpot, you can destroy the enemy's team, tactics and morale (confidence) if you target the Goliath in one such location by using this weapon.
  • The Super Sheep can collect any Crate, so use the Super Sheep to collect them at hard-to-reach places. And if you're careful enough to avoid touching the ground whilst doing so, you can also cause damage to your opponents normally too, making the Super Sheep quite a useful weapon.
  • In 3D games, beginners should use the D-pad to control this weapon instead of the control stick.

Trivia[]

Glitches[]

  • In Worms 2: Armageddon, if you activate the Super Sheep at the moment it comes into contact with water, the Sheep will fly up with no cape and disappear as if it drowned. This can only be done with perfect timing, however.

Gallery[]

First Generation Weapons
Worms

Air StrikeBanana BombBazookaBlow TorchBungeeCluster BombDragon Ball
DynamiteFire PunchGirderGrenadeHoming MissileKamikazeMineMinigun
Ninja RopePneumatic DrillSheepShotgunSkip GoSurrenderTeleportUzi

Reinforcements
Mole Bomb

Director's Cut
Baseball BatConcrete DonkeyGrenade LauncherHandgunHoly Hand Grenade
Homing PigeonMad CowsMail StrikeNuclear BombOld WomanPetrol Bomb
Priceless Ming VaseSheep StrikeSheep-on-a-RopeSuper Sheep

Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
<imagemap>

Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

Fourth Generation Weapons
Revolution

Boggy BCrate StrikeKnock-OutTelekinesisTeleshieldTeleswapUFOWater Bomb
Water PistolWater PlugWater Strike

Clan Wars/Battlegrounds
Aqua PackEqualiserGravediggerMega MortarOxygenTeleport GunWhoopsie Cushion
Winged Monkey

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