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Wormpot (Worms World Party)

The Wormpot in Worms World Party, highlighted on the bottom left.

Wormpot is a feature that first appeared in Worms World Party, and last appeared in Worms: Ultimate Mayhem. The Wormpot is a sort of slot machine that allows you to change the game-play. In Worms World Party, there are three boxes shown at the bottom left of the screen while creating a game, which is the Wormpot. Despite being a slot machine, it looked almost nothing like one, since it was simply three boxes comprised of pictures. In Worms 3D, Worms Forts: Under Siege, Worms 4: Mayhem, and Worms: Ultimate Mayhem, the Wormpot looked much more like an actual slot machine than the original Wormpot in Worms World Party.

The Wormpot allows the player to select up to 3 modes of game-play. It has three reels, and each reel can have a special game mode, akin to the Cheats in Worms 2 and Worms Armageddon. Every game including Wormpot (except Worms World Party) also includes a way to randomise the options (similarly to a real-life gambling machine), and all of them allow for each reel to be adjusted individually. For some reason, the Dreamcast version of Worms World Party omits the Wormpot entirely.

Wormpot in Worms World Party

Icon Name Description Reels #
Points for weapons mode Each team starts with the weapons they set on their team options for the "Points for weapons mode". The ones you collect from Crates will be unaffected. 1
All Crates contain Sheep If you blow up a Crate, a Sheep will jump out of it and blow up. All
Super Sheep = Aqua Sheep All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). All
Enable blood effects The Worms bleed (it's not as nasty as you think, the pink liquid that the Worms emit when they are attacked is simply recolored red). All
God mode All Worms have infinite health, so they can only be killed by drowning. 1
High damage unarmed combat Doubles the damage of unarmed combat weapons (Fire PunchDragon BallKamikazeProd). All
High damage firearms Doubles the damage and explosion of firearms (ShotgunUziHandgunMinigun), as well as upgrading the Shotgun (4 shots/turn instead of 2) and Longbow (50 damage instead of 15 damage). All
High damage animals Doubles the damage and explosion of animal weapons (all Sheep weapons, SkunkMole Bomb, Mad CowsHoming Pigeon). All
High damage clusters Doubles the damage of cluster weapons (Air Strike, clusters of Cluster BombBanana Bomb, Mortar). All
High damage engineers Doubles the damage of engineering weapons (BlowtorchPneumatic Drill) and the time they last. All
High damage fire weapons Doubles the damage of fire weapons (Flame ThrowerPetrol BombNapalm Strike), the time they last and the fire radius. All
Super Rope mode Doubles the size of the Ninja Rope, and increases the angle to -45º. All
High damage explosives Doubles the damage and explosion of explosives (DynamiteMine). All
Specialist Worm mode Each Worm in a team can only use a certain group of weapons (Worm 1 - F1/F2 weapons, Worm 2 - F3/F4 weapons, Worm 3 - F5/F6/F7/F8 weapons, Worm 4 - F1/F2 weapons, etc.). 1
No Retreat Time There's no Retreat Time after using a weapon and no Surrender. All
Double strength Health Crates Doubles the amount of health a Health Crate would give you (set on the game options). All
Wind affects most weapons Mortars and all the Grenades are affected by the wind. All
Energy or enemy All the Worms in the game start sick, losing an increasing amount of health (1st turn - 2, 2nd turn - 4, 3rd turn - 6, etc.). 1
Slippy mode Decreases the terrain friction (terrain is more slippery). 2
Sticky mode Increases the terrain friction (terrain is more sticky). 2
Stay away from the edge An Earthquake occurs before every turn. All
Fort mode Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for fort games. All
Falling really hurts, be careful out there Heavily increases fall damage. All
On the Moon mode Low Gravity is always in effect. 2
David and Goliath mode The first Worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. 2
No weapons, Crates only You start only with infinite Teleports, and Crate Shower is always in effect. 1
One shot, one kill All Worms start with 1 health point. 2
Double Damage mode Double Damage is always in effect. All
Crates, Crates and even more Crates Crate Shower is always in effect. All
Using a weapon doesn't end your turn mode Using a weapon doesn't end your turn. Turn Time is set to 10 seconds. 1, 3
Extra powered unarmed combat Doubles the power of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). All
Extra powered animals Doubles the power of animal weapons (all Sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). All
Extra powered clusters Doubles the power of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). All
Extra powered fire weapons Doubles the power of fire weapons (Flame Thrower, Petrol Bomb, Napalm Strike). All
Extra powered explosives Doubles the power of explosives (Dynamite, Mine). All
Everything you wanted to know about the contents of that Crate Crate Spy is always in effect. 3
Twice the clusters Doubles the amount of clusters released by cluster weapons (Cluster Bomb, Banana Bomb, Mortar). 3
Guess my special weapon Dropped during development, although its icon is still included with the game. None
Hand to hand Dropped during development, although its icon is still included with the game. None

Wormpot in Worms 3D

Icon Name Description Reels #
Worms Only Drown Worms have infinite energy and can only be killed by falling into the drink. 1
Specialist Worms Each worm is now a specialist and only has access to certain weapons and utilities. The four specialists are Cannonade, Grenadier, Melee, and Engineer. 1
No Retreat, No Surrender There is no retreat time after using a weapon, and also no Surrender. All
Max Health Drops Health Crates now contain 100 health. All
Wind Affects Weapons Wind affects almost all weapons, including the Grenade. All
Energy or Enemy All worms are poisoned at the start of the round, but there are Health Crates scattered around the landscape. 1
Max Fall Damage Fall Damage is increased. All
Crate Drops Only All players have no weapons, and must collect weaponry from crates. 1
X2 Damage Double Damage is always in effect. All
Crates Everywhere Crates are constantly be placed on the landscape All
Slippy Mode Friction is set to low, meaning that worms will be likely to slide around the landscape. 2
Sticky Mode Friction is set to high, which means that weapons like the Grenade will stick to the landscape and worms won't slide around. 2
David and Goliath Mode One of the worms on each team will be a Goliath, who has more health, while the rest are Davids, who have less health. 2
One Shot, One Kill All worms start with a single point of energy. 2
Super Hand to Hand Combat Hand to hand weapons, such as the Fire Punch, have increased damage. All
Super Firearms Firearm weapons, such as the Uzi and Shotgun, have increased damage. All
Super Animal Weapons Animal weapons, such as the Sheep and Mad Cow, have increased damage. All
Super Cluster Weapons Cluster weapons, such as the Cluster Bomb and Banana Bomb, have increased damage. All
Super Explosives Explosives, such as Dynamite, have increased damage. All
Power Hand to Hand All hand to hand weapons, such as the Fire Punch, have increased power. All
Power Firearms All firearms, such as the Uzi and Shotgun, have increased power. All
Power Animals All animal weapons, such as the Sheep and Mad Cow, have increased power. All
Power Cluster Weapons All cluster weapons, such as the Cluster Bomb and Banana Bomb, have increased power. All
Power Explosives Explosives, such as Dynamite, have increased power. All

Wormpot in Worms 4: Mayhem

Icon Name Description Reels #
Super Explosives All explosive weapons do increased damage and throws worms further than usual. All
Super Clusters All cluster weapons do increased damage and throws worms further than usual. All
Super Animals All animal weapons do increased damage and throws worms further than usual. All
Super Firearms All firearm weapons do increased damage and throws worms further than usual. All
Super Hand To Hand All melee weapons do increased damage and throws worms further than usual. All
Crates Everywhere Multiple crates are dropped onto the landscape between turns. All
Double Damage Double Damage is always in effect. All
Crate Drops Only All teams start out with no weapons and must collect them from crates. 1
Max Fall Damage Increases Fall Damage. 1, 2
Energy or Enemy All worms start out poisoned, so they have to either cure themselves or attack an enemy worm. 1
Wind Affects All Wind affects all weapons, including the Grenade. 1, 2
Max Health Drops Health crates contain 100 health. 1, 2
No Cowards There is no retreat time and also no Surrender. 1, 2
Specialists Each worm on the team will have a special weapon set. 1
Worms Only Drown All worms have infinite health, and can only be killed by knocking them into the water. 1
Vampire One worm on each team is a vampire. When they damage another worm, half of the damage the enemy took is given to him. 1
Low Gravity Low Gravity is always in effect. All
Wind Affects Guns Gun wobble is affected by the wind speed. All
No Blimp View The Blimp View camera is disabled. All
Multiple Girders More than one Girder can be placed during a turn. All
Mind Respawn Any mine that explodes will respawn. In addition to this, the landscape is indestructable. 3
No Bombing Weapons cannot be deployed when using any movement utility (Ninja Rope, Parachute, etc). All
Dim-Mak The Prod can instantly kill any worm. 1
Quick Walk Fast Walk is always in effect. 3
Vital Worm One worm on each team is a vital worm. If he is killed, then his team loses. All
Super Secret Weapons A random weapon in each team's inventory does increased damage. All
One Shot One Kill All worms start out with a single point of health. 2
Jumping Only Worms cannot walk, and can only move around by jumping. 3
No Jumping Worms cannot jump. 3
Tug O Worms Worms can only move via Ninja Rope. 3
David and Goliath One worm on each team is a Goliath (lots of energy), while the rest are Davids (not much energy). 2
Sticky Mode The landscape has a higher friction, making Worms not slide around so much. 2
Slippy Mode The landscape has a lower friction, making Worms slide around more. 2
Wind Affects Worms Wind affects worms when they are jumping or being knocked into the air. All

Trivia

  • In Worms Forts: Under Siege, it is renamed "Fortpot". Some extra settings based on the Forts are added.
  • The name "Wormpot" is supposed to be a wordplay on "jackpot".

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This article incorporates text from Wormpot on Worms Knowledge Base, which is under GNU Free Documentation License 1.2.

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