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Worms World Party is a turn-based strategy game released for Windows, PlayStation, Game Boy Advance, N-Gage and Pocket PC. It was developed by Team17, and was first released in Europe on 6 April 2001 and the US on 16 June 2001. It was also included in the Worms Triple Pack, which was released in 2002. It was the last 2D Worms game before the series' three year stint in 3D, starting with Worms 3D.

Like its predecessors, Worms World Party involves controlling a team of Worms and using a collection of weaponry to eliminate the opposing team(s). The player can play against the computer, or can play against people on the same computer or over the Internet or LAN (TCP/IP and IPX supported).

The player can set up many options prior to battle to tailor the experience. There are also single player and multiplayer missions available to help refine the player's skills with the various weapons and utilities.

There is a plan to make Worms Armageddon and Worms World Party cross compatible when WA reaches v4.0. Since the development of new WA patches is quite slow it can take quite a long time until that cross compatibility ever happens.

Weapons[]

PC[]

(Unchanged from Worms Armageddon)

Util. Jet Pack Low Gravity Fast Walk Laser Sight Invisibility
F1 Bazooka Homing Missile Mortar Homing Pigeon Sheep Launcher
F2 Grenade Cluster Bomb Banana Bomb Battle Axe Earthquake
F3 Shotgun Handgun Uzi Minigun Longbow
F4 Fire Punch Dragon Ball Kamikaze Suicide Bomber Prod
F5 Dynamite Mine Sheep Aqua Sheep Mole Bomb
F6 Air Strike Napalm Strike Mail Strike Mine Strike Mole Squadron
F7 Blow Torch Pneumatic Drill Girder Baseball Bat Girder Starter Pack
F8 Ninja Rope Bungee Parachute Teleport Scales of Justice
F9 Super Banana Bomb Holy Hand Grenade Flame Thrower Salvation Army MB Bomb
F10 Petrol Bomb Skunk Priceless Ming Vase French Sheep Strike Mike's Carpet Bomb
F11 Mad Cows Old Woman Concrete Donkey Indian Nuclear Test Armageddon
F12 Skip Go Surrender Select Worm Freeze Patsy's Magic Bullet

PlayStation/Dreamcast[]

Like in the PlayStation and Dreamcast versions of Armageddon, fire physics have been omitted, possibly due to engine limitations. As a result, the Petrol Bomb, Napalm Strike, and Flamethrower are not included. The French Sheep Strike is still included, but it doesn't produce fire. The Longbow was also omitted from these versions.

Game Boy Advance[]

The Game Boy Advance version includes the Homing Cluster Bomb and Homing Air Strike from Worms 2, and a new weapon, the Chainsaw. It omits the French Sheep Strike, Girder Starter Pack, Invisibility, Mail Strike, MB Bomb, Mole Bomb, Mole Squadron, Old Woman, Patsy's Magic Bullet and Sheep Launcher.

Online Gaming[]

The online gaming community in both Worms Armageddon and Worms World Party revolutionized the game, with users creating their own game types and rules and playing by them. Many different games were created, and this led to the mass creation of maps, clans, and even leagues which all had their own websites.

The majority of the games invented are based around usage of the Ninja Rope, a device which the Worm can use to latch onto, and swing around the landscape.

Shopper[]

Shopper is a game type in which you must collect one Crate before attacking (CBA), attack from the Rope (AFR), and then, depending on rules specified, either kill the leading player or attack everyone but the last player (KTL & ABL respectively).

Shopper first appeared in the late 1990s and has since become one of the most popular online game modes in Worms Armageddon and Worms World Party. The main rules to Shopper are CBA, AFR, KTL/ABL. CBA stands for Crate Before Attack, this means the player must collect a Weapon Crate before attacking the enemy. AFR stands for Attack From Rope, this means the player must launch the weapon of choice while swinging from a Ninja Rope, however some weapons such as the Shotgun, Flame Thrower and Fire Punch are exempt from this rule. KTL/ABL stands for Kill The Leader/All But Last, meaning the person who is winning the game is the target (or anyone but the player in last place). Anyone can be attacked as long as the leader suffers damage, even slightly. The leader on his turn, will target the player in second place.

If a player breaks one or more of these rules then that player is the "Cow". The other players (on the in-game chat) should say "Cow" to notify a break in the rules. the "Cow" will have to skip their next turn in accordance to the rules. if the "Cow" does not skip, then other players may KTC (Kill the Cow) in which all players attack the "Cow" to remove him or her from the game.

"Knocking" refers to when a player will push another Worm without the use of a weapon. This technique involves letting go of the Ninja Rope so that the player's Worm falls into another Worm causing the latter Worm to be pushed, usually off an edge or into an obstacle. The player's Worm will also slide along with the pushed Worm, in which if they go off the edge of the terrain, the knocking Worm may use a Parachute so as not to fall along with the knocked Worm. This technique is not an attack.

WxW[]

WxW is based upon the same rules as those of a Shopper game, except a lot more skill is required and one must touch a certain number of walls before attacking.

RopeRace[]

RopeRace is based upon a maze-like map containing a start and a finish. The rules for this game are, you must place your Worms at the start, no Rope Knocking (Knocking other Worms using the Ninja Rope, either yours or your opponent's) and first to the finish wins. Another version of this is TimeTrial RopeRace, in which you have infinite time to complete the level. Once all Worms have had a single turn, whoever made it to the finish in the least amount of time wins.

Fly[]

Fly is based upon the same rules as those of a Shopper game, however, an extra rule (FBA) is added. The player must "fly" over the centre point of the map, which will most likely be a high or wide object. Techniques of flying include letting go of the Ninja Rope just after bouncing off a wall to send the Worm flying, or swinging around a loose pixel.

Missions[]

Like Worms Armaggedon, Worms World Party has missions that can be played. There are a total of 45 missions in this game, all of which are new to this game.

  1. Good Ship Armaggedon
  2. Doo-Wop
  3. Jumble Sail
  4. Shell Shock
  5. It's Raining Mines, Hallelujah
  6. Take Out the Trash
  7. Missile Base
  8. Woodland
  9. Jumpjet Defense
  10. Operation Alcatraz
  11. Apple of Your Eye
  12. Fruit Bastilles
  13. Stairway to Armageddon
  14. Rainforest Ruckus
  15. Castle Hassle
  16. Bookworm
  17. Parachute Problems
  18. Pole to Pole
  19. Island Antics
  20. Berlin Boss
  21. Windymill on High
  22. Bunged Up
  23. Steeple Jack
  24. Radical Rescue
  25. Roping with Dinosaurs
  26. Rescue Me
  27. Jegg Central
  28. Chase the Ace
  29. Rule the Rooster
  30. Super Tricky Sheep
  31. Down on the Farm
  32. Icy Encounter
  33. Have No Fear, Old Dear
  34. Back And Forth
  35. Beachside Juggler
  36. End of the Line
  37. Take 'em Down
  38. Pie Eating Piper
  39. Plane Crazy
  40. All Aboard
  41. Bungee Fun
  42. Hindenburger
  43. Puzzle at T'Mill
  44. Revenge at Stonehedge
  45. Invertebrate Invaders

Deathmatch[]

Main article: Deathmatch

In Worms World Party, the ranking system is identical to Worms Armageddon, although the enemy CPU teams are named differently.

Ranks are as given below, from top to bottom:

  1. Elite - 2x player worms, 5x BREAKFASTS CPU-5, 4x TEAMSTERS CPU-5, 3x BLUES N REDS CPU-5, 2x REFRESHER BARS CPU-5, 1x MINISTERS CPU-5
  2. Superstar - ...
  3. Hero - ...
  4. Field Marshall - ...
  5. Major - ...
  6. General - ...
  7. Highly Distinguished - ...
  8. Distinguished - ...
  9. Veteran - ...
  10. Highly Competant - ...
  11. Competant - ...
  12. Fairly Competant - ...
  13. Above Average - ...
  14. Average - ...
  15. Below Average - ...
  16. Novice - ...
  17. Inexperienced - ...
  18. Beginner - ...
  19. Absolute Beginner - 8x player worms, 1x BREAKFASTS CPU-1, 1x TEAMSTERS CPU-1, 1x BLUES N REDS CPU-1

Trivia[]

  • Worms World Party was originally developed because Sega, at that time supporting the Dreamcast, wanted a Worms game which can be played online through the Dreamcast server. And because Worms Armageddon didn't have it, Team17 had to develop a new game. But Team17 realized that releasing it only on the Dreamcast wouldn't make much profit, so they released it on multiple platforms. This is why there's not much improvement over Worms Armageddon.
    • It was also originally supposed to be a simple expansion pack for Worms Armageddon (which was supposedly intended to be the last Worms game in the series), but due to the success of the franchise, Team17 decided to continue the franchise and added new features, changed some of the music, and made Worms World Party into a whole new game (although it's still quite similar to Worms Armageddon).
    • A remastered version, Worms World Party Remastered, is available via Steam and GoG.

Gallery[]

External links[]

Worms Series
First Generation WormsWorms ReinforcementsWorms UnitedWorms: The Directors Cut
Second Generation Worms 2Worms ArmageddonWorms World Party (Remastered)
Third Generation Worms Open WarfareWormsWorms Open Warfare 2Worms: A Space OddityWorms 2: ArmageddonWorms ReloadedWorms Battle Islands
Fourth Generation Worms RevolutionWorms Clan WarsWorms 3Worms Battlegrounds
Latest Games Worms 4Worms W.M.D
3D Variants Worms 3DWorms Forts: Under SiegeWorms 4: MayhemWorms: Ultimate Mayhem
Spin-Offs Worms PinballWorms BlastWorms Battle Rally (cancelled) • Worms Crazy GolfWorms on Facebook (closed) • FlockersWorms Rumble
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